Salasar Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His crest is white and curly. He has several tiny jet earrings on each ear.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.
History: Salasar was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Rich, Job. Occupation: Barrister
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Modean Larceny, Male Tiefling [Permalink]
Personal [hide]
Description: He very much looks the part of a Crown-heir. He has a moderate pudge and is not very fit. He has wavy chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He exudes charisma. He is a tour de force of persuasion. Flattery will make him almost putty in your hands.
History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Modean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Crown-heir.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Selfish. Bonds: Job, Attractive, Mentor, Adventurer. Occupation: Crown-heir
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Ignan, Druidic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 600 gp.
Mindartis Liadon, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man usually wears his violet robe and has his shortbow always slung over his shoulder, and a wedding ring on his right hand. His hair, while still mostly red, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of a Brewer, who enjoyed hunting, Mindartis was taken on many hunting expeditions. Mindartis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Animal Trainer for the past few years.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Flaws: Shy. Bonds: In love, Enemies, Nature, Job. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +7 / 1d8+5, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Kelter Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. His auburn hair is long and unkept. His gray eyes dart from person to person to random spaces in the air.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Ugly, Secretive, Disease. Occupation: Spice Merchant
Voice: Raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 130 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 5000 gp. Fire opal pendant on a fine gold chain (1900 gp). Jeweled gold crown (7000 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (100 gp). Golden circlet with four aquamarines (1000 gp). Black velvet mask with numerous citrines (170 gp). A necklace of small pink pearls (1000 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (700 gp). A necklace of small pink pearls (1000 gp). Solid gold idol (900 gp). Brass mug with jade inlays (100 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Jeweled electrum ring (7000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Carved bone or ivory statuette (80 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item.
Windy Running, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his brown fur well, parting it to the left. His skin is flawless and his yellow eyes scan people very quickly.
Personality: Overbrimming with self-confidence, Windy isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born to a Scribe, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better world.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Athletic, Impeccable. Bonds: Attractive, Religious, Poor. Occupation: Priest
Voice: Old Prospector
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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