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NPC Generator

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Advanced [show]


Caeldrim Horineth, Male Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a perfectly clean shirt and pair of pants. He sports a long golden beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is mildly Elf supremacist, though he does not identify as such. He also has developed a complete distrust of the Sailor profession.

History: Born in the west to a Bricklayer, Caeldrim learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caeldrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the west; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Attractive, Job, Rich. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Caeldrim Horineth, Male Elf Bard 3
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)10 (+0) 14 (+2)11 (+0)
Skills Deception +2, Nature +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 90 pp.


Social Check DCs


Pushkrimp Yardley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. He has dyed his greying silver hair a little too much giving a sharp silver color. His brown eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: A powerful necromancer made him what he is. Pushkrimp was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Pushkrimp decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Flaws: Depressed, Disease. Bonds: Attractive, Criminal record, Mentor. Occupation: Dyer

Voice: Excited and jittery

Attributes [hide]

Pushkrimp Yardley, Male Half-Orc Paladin 7
Medium (6'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)13 (+1) 12 (+1)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 50 pp. Silver-plated steel longsword with jet jewel in hilt (800 gp).


Social Check DCs


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a pastel cloak and cross-gartered yellow stockings. He keeps his long red fur kept up in a rat tail. He has hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Sold as a small child to a necromancer, Emerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Emerald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Body Guard.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Mentor, Nature. Occupation: Body Guard

Voice: Strong lisp

Attributes [hide]

Emerald In the Wind, Male Tabaxi Druid 5
Medium (6'3") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 14 (+2)17 (+3) 14 (+2)14 (+2)
Skills Investigation +6, Performance +5
Senses Passive Perception 12
Languages Common, Aquan, Giant, Ignan
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 20 pp. Smoky quartz (80 gp). Eye agate (14 gp). Amber (110 gp).


Social Check DCs


Muggrish Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'10" and wears long strands of jet and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is knotted and matted. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. Muggrish is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Someone believes him a fraud.

Bonds: Rich, Attractive, Enemies, Family, Religious. Occupation: Sage

Voice: Australian accent

Attributes [hide]

Muggrish Clapham, Male Half-Orc Commoner 2
Medium (5'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 17 (+3)8 (-1)
Skills Athletics +4, Nature +3
Senses Passive Perception 13
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3

Possessions: 150 pp.


Social Check DCs


Harvest Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black fur. He wears blue leather gloves, a blue jacket, and tight pants. He has a hunchback. His black fur is knotted and matted. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Many gnolls want him driven away.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Enemies. Occupation: Blacksmith

Voice: Speaks in third person

Attributes [hide]

Harvest Of Shadows, Male Tabaxi Bard 6
Medium (6'5") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Intimidation +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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