Cockaby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is dressed in an above average manner. His moppish brown hair is in a traditional bowl cut. He is very pretty but has cold, dead eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in the west. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion.
Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Immigrant. Occupation: Tanner
Voice: Hollow voice
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 14)
Armor Class 13
Hit Points 130 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 20 (+5) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Dwarven, Druidic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
Possessions: 1000 gp. Citrine (40 gp). Aquamarine (400 gp). Lapis lazuli (5 gp). Alexandrite (400 gp). Fiery yellow corundum (800 gp). Black star sapphire (800 gp). Chrysoberyl (100 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item.
Lone Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Junk Dealer. His yellow fur is matted, messy, and big. His eyes are a pleasant hazel.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He does not trust anyone and sleeps with one eye open.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in greataxe use. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and he has money and likes to spend it
Ideals: Fighting. Flaws: Ugly, Insomniac, Mundane. Bonds: Enemies, Rich. Occupation: Junk Dealer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: Gold dragon comb with red garnet eye (400 gp). Solid gold idol (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kelter Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, black cloak. He wears his golden hair up. His eyes, though not visible through his cowl, are brown.
Personality: He is very quiet and rarely speaks above a whisper. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic. Flaws: Shy, Disease. Bonds: Criminal record, Religious, Rich. Occupation: Painter
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 53 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 300 gp. Black velvet mask with numerous citrines (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A small bag of saffron. (40 gp). Fire opal pendant on a fine gold chain (1700 gp). 1 Minor magic item.
Beloril Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a custom-built plate barding that's adorned with tan lining and desert motifs. He is tall, broad shouldered and powerfully built. His brown hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born to loving parents in a slum to the south. Beloril liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has been saving his money to try and buy his sister's freedom.
Motivation: Seeks redemption; and money/treasure
Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Poor, Nature. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 7000 cp. 1 Chain shirt.
William Colton, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep blue leather and dull red iron scale mail. He carries a battered sickle and tarnished monstrous two handed axe as well. He has shaved his head bald. His gray eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He has never given up on his writing dream.
Motivation: He is greedy; and money/treasure
Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Shoemaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 1 Silk rope.
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