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NPC Generator

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Advanced [show]


Stannor Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear red pants and tee shirts. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a clover on it. He wears a top hat to cover his moderate length red hair. His violet eyes are passionate and lively.

Personality: While he acts the brute, he is far gentler than he would appear. He works hard and plays hard.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Hedonist, Disease, PTSD. Bonds: Religious. Occupation: Bowyer

Voice: Indian accent

Attributes [hide]

Stannor Brightmoon, Male Halfling Commoner 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 15
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)13 (+1) 10 (+0)17 (+3)
Skills Athletics +3, Deception +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +6

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a grey collared shirt and yellow pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his right hand. His brown hair is long and unkept. His blue eyes peer out from beneath his broad grey hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has all his life been fascinated with writing.

History: He was born in a small island village. Kilvar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: In love, Nature. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Kilvar Loderr, Male Dwarf Paladin 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 40 gp.


Social Check DCs


Lance Heiser, Male Human [Permalink]

Personal [hide]

Description: This malnourished man prefers to wear flannel. His hair is red and curly. His eyes are a pleasant amber.

Personality: This man loves singing and to teach people singing more than just about anything. A true patriot, Lance would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Lance was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Lance took refuge in the large cave and found the beat up rapier and armor he uses now. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their daughter. He worked as a Bricklayer, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Ideals: Artistic. Bonds: Poor, Military, Family, Nature. Occupation: Bricklayer

Voice: Squeaky

Attributes [hide]

Lance Heiser, Male Human Wizard 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)9 (-1) 13 (+1)17 (+3)
Skills Insight +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gilthur Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears baggy brown pantaloons and a grey scarf. His chestnut hair is smooth and relatively long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Gilthur was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Slave, Poor, Adventurer. Occupation: Apothecary

Voice: Russian accent

Attributes [hide]

Gilthur Loderr, Male Dwarf Rogue 9
Medium (4'0") Dwarf, Lawful Evil (CR 9)
Armor Class 10
Hit Points 45 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)13 (+1) 17 (+3)12 (+1)
Skills History +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3

Possessions: 1500 gp. Deep green spinel (160 gp). White pearl (160 gp). Hematite (16 gp).


Social Check DCs


Mûg Gyula, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a tan vest and prefers blue and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his crossbow ready. His silver hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Optimist, Artistic, Logical. Flaws: Ugly. Occupation: Sage

Voice: Sounds elderly

Attributes [hide]

Mûg Gyula, Male Half-Orc Monk 4
Medium (6'7") Half-Orc, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. Black pearl (700 gp). Sard (60 gp). Carnelian (60 gp). 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs

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