William Livingstone, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears skinny pants and wears a white and brown robe with the hood down. He has no hair. His fierce gray eyes like to dwell on things.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Barkeep business at a young age. His childhood dream was to be a Mason, but he was a colossal failure. He struck the Barkeep job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Optimist, Philantrophist. Flaws: Ugly. Bonds: Poor, Job. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 56 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Auran
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 600 gp.
Ahvain Hanali, Male Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of strength around his neck, and a rapier on his belt. He is portly but not overly obese. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ahvain was born the youngest of three triplets. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Family, Military. Occupation: Bather
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 8)
Armor Class 13
Hit Points 27 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp. Lapis lazuli (5 gp). Alexandrite (1400 gp). Violet garnet (1400 gp). Smoky quartz (30 gp).
Mugrunden Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of falchions, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His brass crest is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are gold.
Personality: Abrasive and pushy, he has a hard time making friends. He believes the world needs to unite to get rid of orcs once and for all.
History: Born in the north to a Sellsword, Mugrunden learned a great deal about his father's area of expertise. A gifted student he started as a Masseuse, but he got bored and became a Sellsword. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to be a masseuse again
Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Enemies, Job. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Hematite (6 gp). Aquamarine (600 gp). Carnelian (60 gp). Black pearl (600 gp).
Silvo Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This amber eyed southerner is not easily forgotten.
Personality: He has a massive crush on the younger sibling of the Fisher who has hired him part-time. He believes the world needs to unite to get rid of brigands once and for all.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He would like to get married and retire.
Ideals: Entrepeneur, Fighting. Bonds: Attractive, Has a crush, Enemies. Occupation: Fisher
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Aquamarine (300 gp). Alexandrite (300 gp).
Guy Stafford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he is well dressed, but even with his fine clothing he looks run-down. With bright blonde hair and a scraggly beard. His green eyes peer out from beneath his top violet hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Doctor but believes his peers are too gung-ho.
History: Born to a pair of adventurers, Guy grew up listening to his mother's many stories. Cursed with vampirism at a very young age, Guy has worked very hard to control his curse. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Obtaining odd cultural Human artifacts is his passion; and sabotage a competitor
Ideals: Philantrophist, Pacifist. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Doctor
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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