Quick On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a blue suit. He carries with him a set of clubs on his belt, each one with a jet on the hilt. His black fur is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are green.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the south. He found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has passion for adventuring and risk.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Junk Dealer
Voice: Breathy voice
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 51 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Undercommon, Infernal
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 19000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Serpent Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his left hand. He wears a feathered hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: Calm and collected, he is a well trained Weaver. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Serpent grew up listening to his mother's many stories. Serpent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To be a Ploughman again; and wants to open a new tavern
Bonds: Rich, In love, Attractive, Job, Adventurer. Occupation: Weaver
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 16)
Armor Class 14
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Rock crystal (20 gp). Emerald (1300 gp). Chalcedony (20 gp). Aquamarine (1400 gp). Aquamarine (1400 gp). Peridot (20 gp). Star rose quartz (20 gp). Silver pearl (110 gp). Sardonyx (20 gp). Malachite (14 gp). Tiger eye turquoise (14 gp). Blue star sapphire (1300 gp). Zircon (20 gp). Star ruby (1300 gp). Red-brown spinel (110 gp). Violet garnet (1400 gp). Violet garnet (1400 gp). Azurite (14 gp). Eye agate (14 gp). Citrine (20 gp). Fire opal (1300 gp).
Harbek Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. He has a long auburn beard with little hanging trinkets. He has several tiny opal earrings on each ear.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his father.
History: He was born to a criminal king-pin and mafia family His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently gotten a pet goose that steals things from people.
Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Criminal record. Occupation: Bowyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 90 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 pp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Gold music box (3000 gp). 1 Minor magic item.
Kerkad Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man likes to wear darkened spectacles and heavy clothing, no matter the weather. He has moderate length green crest. He wears crescent spectacles with a black brim.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the east to a Tailor, Kerkad learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: He wants revenge against orcs; and expand his business
Ideals: Disciplined. Flaws: Impulsive. Bonds: Job, Military, Enemies. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 9 (-1) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Bundrigo Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His auburn hair is cut short. His hazel eyes are slightly larger than normal.
Personality: Bundrigo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Bundrigo studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Actor job now, and dutifully fulfills any obligations he has.
Motivation: Money/treasure; and balancing his hectic life and new actor responsibilities is difficult
Ideals: Artistic, Gifted. Bonds: Military, Job, Rich. Occupation: Actor
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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