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Advanced [show]


Roger Lindsay, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tan tunic with grey highlights, and long tan pants that bunch up around his shoes. He wears his black hair down. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Roger was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Roger's father didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Persistence. Flaws: Antagonistic, Fearful. Bonds: Poor. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Roger Lindsay, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 12000 sp.


Social Check DCs


Andram Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair has been sun bleached extensively. His black eyes have a joyful gleam in them most of the time.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is skeptical of what others tell him and is slow to trust.

History: When he was but 5 years old his parents immigrated from the north. He found a children's book about a Tiefling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. After a long history of fighting, Andram and his spouse have recently divorced.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic, Shy. Bonds: Immigrant, Adventurer. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Andram Divinity, Male Tiefling Wizard 1
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)12 (+1) 12 (+1)13 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 50 gp. Red-brown spinel (90 gp). 1 Banded mail.


Social Check DCs


Ghesh Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears a top hat to cover his moderate length bronze crest. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is happy with his job as a Navigator. He turns his eye from what people do, preferring to live and let live. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. When Ghesh reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Navigator job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Philantrophist. Bonds: Attractive, Job, Military. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Ghesh Daardendrian, Male Dragonborn Druid 4
Medium (6'3") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +2, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Norkruuth Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. His silver crest is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He now owns his own business.

Motivation: Money/treasure; and doesn't want to be a doctor and was forced into it by his family

Flaws: Ugly, Insomniac. Bonds: Job, Rich, Family. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Norkruuth Bhenkumbyrznaax, Male Dragonborn Wizard 9
Medium (6'1") Dragonborn, Neutral Good (CR 9)
Armor Class 12
Hit Points 33 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)15 (+2) 12 (+1)11 (+0) 17 (+3)15 (+2)
Skills Persuasion +5
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 1700 gp.


Social Check DCs


Tordek Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is red, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Crown-heir, but he was a colossal failure. He has achieved small success as a Bookbinder.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Attractive, In love, Job. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Tordek Daerdahk, Male Dwarf Rogue 9
Medium (4'5") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 100000 cp. Silver ewer (10 gp). An abacus with copper, silver and gold markers (120 gp). Fire opal pendant on a fine gold chain (700 gp). Silver comb with moonstones (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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