Gomory Wade, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a grey suit, pastel shirt, and black tie, and he perpetually has his bow ready. With a patchy silver beard and wild silver hair. His face is scarred and worn.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small mountains village. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Armorer
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Hamil Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He very much looks the part of a Detective. His skin is fair and his fingers are delicate and long. His golden hair is matted, messy, and big. His brown unseeing eyes seem to look past you.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Detective, Hamil learned a great deal about his father's area of expertise. His childhood dream was to be a Bowyer, but he was a colossal failure. After a long history of fighting, Hamil and his spouse have recently divorced.
Motivation: Expand his business; and balancing his hectic life and new detective responsibilities is difficult
Flaws: Ugly, Disease, Antagonistic, Forgetful. Bonds: Job. Occupation: Detective
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 17 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 400 gp. 1 Minor magic item.
Rimple Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: This malnourished man likes to wear black tank tops with blue pants. His brown hair is long and unkept. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his father was called into army service. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Nature, Military. Occupation: Layabout
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 30 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 20 (+5) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 20 pp. Red garnet (130 gp). Freshwater pearl (15 gp). Aquamarine (300 gp). Star ruby (1000 gp). 1 Minor magic item.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is cut short with large spiked bangs in the front. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with finding treasure.
History: Fargrim was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Herbalist
Voice: Indian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 240 gp. 1 Climber’s kit.
Srorthen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is lean but muscular and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a top hat to hide his balding. His eyes are likewise red. His teeth are white and perfect.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: His mother raised him in a mountain cabin. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Days after completing his studies, news broke out that his hometown was attacked by giants. Srorthen was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help
Flaws: Racist. Bonds: Attractive, Enemies, Criminal record, Nature. Occupation: Barber
Voice: Gruff and masculine
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 31 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp. Banded agate (9 gp). Jasper (20 gp). Hematite (9 gp). Jade (150 gp). Bloodstone (20 gp). Carnelian (20 gp). Black pearl (1500 gp). Jet (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
