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Advanced [show]


Hubert Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged man wears blue painted combat armor at almost all times and is in decent physical shape. His black hair, when down, is lengthy. His eyes are violet and beady.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A powerful wizard made him what he is. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Hubert Mundy, Male Half-Elf Cleric 1
Medium (5'8") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp.


Social Check DCs


Pandjed Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His crest is rusty and very short. He tend to wears goggles to shield his eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Architect business at a young age. Pandjed was born on a far western island where he grew up under the tutelage of his mother, an expert Architect. After a long history of fighting, Pandjed and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Emotional, Antagonistic. Bonds: Job, Immigrant, Adventurer. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Pandjed Verthisathurgiesh, Male Dragonborn Aristocrat 9
Medium (6'8") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)12 (+1) 11 (+0)16 (+3)
Skills Persuasion +6, Survival +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. With a patchy chestnut beard and wild chestnut hair. His eyes are gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: The child of a Butcher, who enjoyed hunting, Olunt was taken on many hunting expeditions. While studying, he fell in love. They married and had a son. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Optimist. Bonds: Poor, Job, Nature, In love. Occupation: Fortune-teller

Voice: Speaks like tongue is numb

Attributes [hide]

Olunt Glanhig, Male Dwarf Warrior 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 123 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 20 (+5)14 (+2) 13 (+1)14 (+2)
Skills Deception +6, Intimidation +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Gnoll
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: 100 pp. Red garnet (80 gp). Deep blue spinel (1100 gp). Coral (80 gp). Freshwater pearl (5 gp). Lapis lazuli (5 gp). Chalcedony (30 gp). Deep green spinel (80 gp). Deep blue spinel (1100 gp). Jasper (30 gp). Sard (30 gp).


Social Check DCs


Cask Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and pastel handkerchief worn on his left side, and he perpetually has his lance ready. His yellow fur is smooth and relatively long. His copper eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Cask is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants his loneliness to end; and find a way to reverse the transformation of his sister

Ideals: Fighting, Impeccable. Flaws: Disease. Bonds: Family, Rich, Has a crush. Occupation: Beggar

Voice: Speaks with a cold

Attributes [hide]

Cask Moon, Male Tabaxi Warrior 2
Medium (6'8") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)12 (+1) 10 (+0)15 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4

Possessions: 50 gp.


Social Check DCs


Raam Hope, Male Tiefling [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He is bristling with hidden weapons, mostly hammers and sais. His red hair is slicked back into a classic pompadour. His skin is flawless and his red eyes scan people very quickly.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is an amazing painter.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Being a Assassin kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and to find somewhere to settle down

Ideals: Gifted. Flaws: Mundane, Disease. Bonds: Attractive, Criminal record. Occupation: Assassin

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Raam Hope, Male Tiefling Warrior 4
Medium (6'7") Tiefling, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)12 (+1) 16 (+3)13 (+1)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs

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