Henry Hadley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. His skin is also unnaturally pale. He sports a long white beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Antagonistic, Addict. Bonds: Immigrant, Adventurer. Occupation: Body Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 60 gp. Sardonyx (60 gp).
Dain Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair has been sun bleached extensively. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a hateful person. He taunts others and blames them for his problems. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.
History: He was born in the east, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Enemies. Occupation: Crown-heir
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: Jade (130 gp).
Mugrunden Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller, and he perpetually has his longbow ready. His white crest is greasy and uncared for. His eyes are gold and he is always smoking a pipe.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Mugrunden was raised in a hard working conservative environment. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Seamstress, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Greedy, Insane. Bonds: Job. Occupation: Fortune-teller
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 15)
Armor Class 10
Hit Points 132 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 2 | 1 |
Possessions: 1000 gp. Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Solid gold idol (1100 gp). A roughly beaten golden orb (80 gp). Gold music box (1000 gp). Silver comb with moonstones (900 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). A necklace of small pink pearls (1000 gp). Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (900 gp). Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Torinn Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Marshal uniform. His bronze crest, when down, is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.
History: He was raised in a plains tribe. Cursed with a spirit at a very young age, Torinn has worked very hard to control his curse. He struck the Marshal job and began his own company from there.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Job, Nature. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 61 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
Possessions: 120 pp. Red garnet (60 gp). Onyx (70 gp). Golden pearl (60 gp). Hematite (5 gp).
Right-Handed Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. He sports a flattop fur cut. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the north. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Slave. Occupation: Weaver
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Abyssal, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp. Obsidian (8 gp).
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