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Advanced [show]


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He is portly but not overly obese. He has a long black beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He believes the world needs to unite to get rid of brigands once and for all.

History: The child of a Beggar, who enjoyed hunting, Fulbar was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: A strong sense of loyalty to Halfling people.

Flaws: Disease, Racist. Bonds: Attractive, Enemies, Nature. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Fulbar High-hill, Male Halfling Bard 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 15 (+2)8 (-1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 600 gp. A delicate brass dragon egg (60 gp). Old masterpiece painting (1400 gp). Old masterpiece painting (1400 gp).


Social Check DCs


Theobald Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his red hair in a flapper bob. His amber eyes have a joyful gleam in them most of the time.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Theobald was born with his father's beautiful face. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Athletic, Impeccable, Joker. Bonds: Attractive. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Theobald Yeardley, Male Human Monk 5
Medium (6'4") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)17 (+3) 15 (+2)16 (+3)
Skills Intimidation +6, Performance +6
Senses Passive Perception 12
Languages Common, Gnoll, Aquan, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Amber (140 gp). Red spinel (140 gp). Deep blue spinel (1400 gp). Amethyst (140 gp).


Social Check DCs


Gorgûm Enfield, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears professional attire. He wears a broad hat to hide his balding. He has a dull look in his hazel eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gorgûm reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Spice Merchant soon after.

Motivation: Meet up once more with his childhood friend; and wants to open a new tavern

Ideals: Joker. Bonds: Attractive, Adventurer, Military, Job. Occupation: Spice Merchant

Voice: Dark and ominous

Attributes [hide]

Gorgûm Enfield, Male Half-Orc Expert 2
Medium (5'4") Half-Orc, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 15 (+2)11 (+0) 15 (+2)12 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4

Possessions: 40 gp. Golden yellow topaz (200 gp). Iolite (30 gp).


Social Check DCs


Khrosh Paxton, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears very tight pants and wife beaters, though occasionally he sports a grey coat. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant gray.

Personality: Abrasive and pushy, he has a hard time making friends. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Assassin mother left him crippled. He became a Dyer soon after.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.

Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Dyer

Voice: Australian accent

Attributes [hide]

Khrosh Paxton, Male Half-Orc Sorcerer 1
Medium (6'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 15 (+2)14 (+2)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Masterwork Musical instrument.


Social Check DCs


Arannis Cithreth, Male Elf [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He sports a flattop hair cut. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a pair of adventurers, Arannis grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Some 9 years later his spouse died after the birth of his son. Heartbroken, Arannis never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Shy, Greedy. Bonds: Attractive, Adventurer, In love. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Arannis Cithreth, Male Elf Cleric 2
Medium (4'9") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Athletics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 320 gp.


Social Check DCs

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