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Advanced [show]


Merihim Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in yellow turtlenecks beneath a green coat with violet slacks. His silver hair is knotted and matted. His black eyes dart from person to person.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a brothel owner, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Barrister and found it very stressful. He now owns his own business.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult.

Bonds: Immigrant, Job, Adventurer, Mentor. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Merihim Charisma, Male Tiefling Ranger 1
Medium (6'7") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic, Auran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 80 gp.


Social Check DCs


Great Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His brown fur is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will rave to anyone who will listen. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a criminal king-pin and mafia family He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: He feels kind of lost in life; and he is unsatisfied with his job

Flaws: Insane, Depressed. Bonds: Rich, Criminal record, Job. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Great Paws, Male Tabaxi Cleric 4
Medium (6'1") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)16 (+3) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Celestial, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Riardon Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears dark leathers with embroidery. He has styled his blonde hair well, parting it to the left. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Religious, Rich. Occupation: Glassblower

Voice: Italian accent

Attributes [hide]

Riardon Arnuanna, Male Elf Aristocrat 13
Medium (4'10") Elf, True Neutral (CR 13)
Armor Class 14
Hit Points 68 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Athletics +5, Stealth +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +8 / 4d4+4, Grapple +8

Possessions: 2000 gp. Moss agate (5 gp). Jade (120 gp). Deep blue spinel (400 gp). Amber (120 gp). Alexandrite (400 gp). Citrine (30 gp). Bloodstone (30 gp). Iolite (30 gp). Obsidian (5 gp). Violet garnet (400 gp). Black star sapphire (500 gp). Tiger eye turquoise (5 gp).


Social Check DCs


Barfa Leighton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on his belt. His tied-back hair is red. His eyes are green and catlike.

Personality: Barfa is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Architect business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Fighting. Bonds: Rich, Nature, Job. Occupation: Architect

Voice: Posh accent

Attributes [hide]

Barfa Leighton, Male Half-Orc Paladin 7
Medium (6'5") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 54 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1200 gp. Rock crystal (40 gp). Deep blue spinel (1500 gp). Bloodstone (40 gp). Carnelian (40 gp).


Social Check DCs


Heward Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He has amber eyes and a tan hat with a brown feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Heward and his spouse have recently divorced.

Motivation: He feels threatened by others; and to end his boredom

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Heward Amakiir, Male Half-Elf Commoner 3
Medium (4'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Athletics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3 Holy water. 1 Everburning torch. 3 Holy water.


Social Check DCs

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