Kildrak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He has no hair. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of a Barrister, who enjoyed hunting, Kildrak was taken on many hunting expeditions. Kildrak was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: His religion dominates his actions.
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Nature, Religious. Occupation: Bather
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 210 gp.
Brottor Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly auburn, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His religion dominates his actions; and he wants to meet his childhood hero
Ideals: Optimist, Gifted. Bonds: Attractive, Immigrant, Adventurer, Religious. Occupation: Spice Merchant
Voice: Dutch accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Thomas Emsworth, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears skinny pants and wears a grey and tan robe with the hood down. His whole body is exceptionally muscular. His hair is short and brown. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it.
Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Immigrant, Rich. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. 4 Thunderstones.
Umpen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His white hair is greasy and uncared for. His eyes are violet and catlike.
Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Umpen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the north his family was never financially stable. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and doesn't want to be a servant and was forced into it by his family
Flaws: Ugly, Insane, Depressed. Bonds: Military, Poor, Family. Occupation: Servant
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Windy Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of hammers on his belt, each one with a opal on the hilt. His red fur is heavily combed to the right. This hazel eyed easterner is not easily forgotten.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Windy studied abroad. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was granted necromantic powers by his dying sister.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Entrepeneur, Fighting, Gifted. Bonds: Guardian, Slave. Occupation: Stableman
Voice: Russian accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 49 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Halfling, Orc
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1300 gp. Gold dragon comb with red garnet eye (700 gp).
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