Fonkin Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: He sports blue clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. His moppish blonde hair is in a traditional bowl cut. His eyes are brown and beady.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is harsh and unforgiving.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Fonkin and his spouse have recently divorced.
Motivation: He loathes his own lifestyle; and he's repulsed by the pc
Ideals: Justice. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 21000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Tûhorn Spaulding, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he typically wears green cloth garments or leather armor. His hair is long and blonde with streaks of silver, and is pulled back with small green clips. His beard is silver, braided, and well cared for. His hazel eyes peer out from beneath his wide-brimmed green hat.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born in the north to a Stylist, Tûhorn learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To reunite with his absent father.
Flaws: Antagonistic. Bonds: Religious, Job, Family. Occupation: Stylist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 43 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Elven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 40000 cp. Gold and topaz bottle stopper cork (500 gp).
Bertram Southey, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear white pants and tee shirts, and a wedding ring on his left hand. His golden hair is lengthy. His face is scarred and worn.
Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Insane. Bonds: In love, Enemies, Family. Occupation: Carter
Voice: Relaxed voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 13
Hit Points 62 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 |
Possessions: 800 gp. Obsidian (6 gp). Azurite (6 gp). Freshwater pearl (6 gp). Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naill Iranapha, Male Elf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing the road beaten gear of a warrior. His skin is also unnaturally pale. He wears his white hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He acts crazy and hedonistic. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Naill lived on a farm with his mother, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered singing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Artistic. Flaws: Ugly, Insane, Hedonist. Bonds: Family. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 38 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1400 gp. 1 Minor magic item.
Wymar Garfield, Male Human [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear flannel. He has dyed his greying brown hair a little too much giving a sharp brown color. He is baby faced.
Personality: He likes to make people angry or surprised. He feeds upon the attention of others.
History: Wymar was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: His relatives are trying to arrange a marriage.
Flaws: Antagonistic. Bonds: Poor, Attractive, Family, Adventurer. Occupation: Shepherd
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Moonstone (40 gp).
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