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Advanced [show]


Gardain Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean black cloak covering his clean studded leather. His clothes are grease stained in places. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Gardain enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: When he was but 8 years old his parents immigrated from the south. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. After a long history of fighting, Gardain and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Poor, Immigrant, Attractive. Occupation: Dyer

Voice: Shortens vowels

Attributes [hide]

Gardain Aranore, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wrenn Pingun, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a well pressed and immaculate suit (or dress). His silver hair is slicked back into a classic pompadour. He is baby faced.

Personality: He likes to make people angry or surprised. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south, but his parents moved at a very young age to the east. He moved from fad to fad and when he turned 15 he discovered dancing. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Slave. Occupation: Priest

Voice: pre-pubescent

Attributes [hide]

Wrenn Pingun, Male Gnome Sorcerer 10
Small (3'5") Gnome, Lawful Neutral (CR 10)
Armor Class 13
Hit Points 58 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)15 (+2) 19 (+4)14 (+2)
Skills Deception +6, Stealth +6
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: Golden yellow topaz (1600 gp). Azurite (14 gp). Emerald (800 gp). Star rose quartz (70 gp). Pink pearl (50 gp).


Social Check DCs


Dagger Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail, and carries swords. His fur is white, silky, and of moderate length. He has several tiny amethyst earrings on each ear.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Fighting, Joker, Gifted. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Dagger Of Storm, Male Tabaxi Sorcerer 12
Medium (5'10") Tabaxi, True Neutral (CR 12)
Armor Class 13
Hit Points 54 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Abyssal, Goblin, Aquan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666530

Possessions: 1000 gp. Carnelian (80 gp). Moss agate (16 gp). Moss agate (16 gp). Obsidian (16 gp). Freshwater pearl (16 gp). Peridot (80 gp). Onyx (80 gp). Alexandrite (1400 gp). 1 Minor magic item.


Social Check DCs


Valafar Wisdom, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'1". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a pickaxe. His white hair is lengthy. His silver eyes are slightly larger than normal.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: The child of a Spice Merchant, who enjoyed hunting, Valafar was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his absent mother; and money/treasure

Flaws: Antagonistic, Secretive. Bonds: Rich, Family, Nature. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Valafar Wisdom, Male Tiefling Expert 2
Medium (6'1") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Kelter Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He does not wear sleeves and tends to eschew shirts when he can avoid it. He is an epitome of beauty. With a patchy black beard and wild black hair. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He enjoys reading and quiet.

History: He was raised in a desert tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Nature, Religious. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Kelter Brightmoon, Male Halfling Sorcerer 9
Small (3'0") Halfling, Lawful Neutral (CR 9)
Armor Class 15
Hit Points 15 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 9000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Gold dragon comb with red garnet eye (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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