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Advanced [show]


Carrie Othronus, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His tied-back hair is white. His green eyes have a joyful gleam in them most of the time.

Personality: Eccentric and domineering, Carrie will drive conversation. He has all his life been fascinated with singing.

History: Carrie hails from a village terrorized by gnolls. Like his father and his sister before him, after school he went straight into learning to become a Bowyer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Carrie was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He seems to be bored by most things; and he is content

Ideals: Extrovert, Artistic. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Bowyer

Voice: Scottish accent

Attributes [hide]

Carrie Othronus, Male Elf Aristocrat 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)16 (+3) 13 (+1)16 (+3)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Dwarven, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 500 sp. 1 Half-Plate.


Social Check DCs


Quarion Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. His skin is flawless and his green eyes scan people very quickly.

Personality: While he acts the brute, he is far gentler than he would appear. Quarion is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: When he was but 7 years old his parents immigrated from the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Adventurer, Attractive, Family, Immigrant. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Quarion Caerdonel, Male Elf Barbarian 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Delg Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is chestnut and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. Delg abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has passion for adventuring and risk

Ideals: Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Delg Helcral, Male Dwarf Expert 2
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)13 (+1) 15 (+2)12 (+1)
Skills Performance +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 300 gp. 3 Antitoxin.


Social Check DCs


Three In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His feathered hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is compelled to act according to his religious beliefs; and to be a herbalist again

Flaws: Ugly, Shy. Bonds: Adventurer, Rich, Job, Religious. Occupation: Marshal

Voice: Farmer accent

Attributes [hide]

Three In the Wind, Male Tabaxi Bard 7
Medium (5'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 14
Hit Points 22 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)15 (+2) 14 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +3 / 2d8+0, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 700 gp.


Social Check DCs


Naeris Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a pair of adventurers, Naeris grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Elven artifacts is his passion.

Bonds: Attractive, Family, Adventurer, Job. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Naeris Ofandrus, Male Elf Sorcerer 9
Medium (4'10") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 11 (+0)11 (+0) 10 (+0)12 (+1)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 5000 sp. Sapphire pendant on gold chain (1400 gp).


Social Check DCs

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