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NPC Generator

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Advanced [show]


Osco Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. His black hair is thinning but still full. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His tongue was cut out and he uses sign language. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Attractive, Rich. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Osco Goodbarrel, Male Halfling Rogue 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Terran, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Fargrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a hunchback. His silver hair is matted, messy, and big. This blue eyed easterner is not easily forgotten.

Personality: Confrontational and typically high on some drug or another. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: Fargrim was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Fargrim Strongheart, Male Dwarf Cleric 7
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 55 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)16 (+3) 15 (+2)6 (-2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Auran, Ignan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 9000 sp. Deep blue spinel (600 gp). Brown-green garnet (80 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Roge Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Born to a Servant, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he feels that his past leaves him morally obligated to help

Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Roge Goodbarrel, Male Halfling Paladin 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 57 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Peridot (50 gp). 1 Minor magic item.


Social Check DCs


Mehen Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in a clean green cloak covering his clean studded leather. He is portly but not overly obese. His copper crest is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across

History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Mehen and his spouse have recently divorced.

Motivation: To clean up the streets; and he is a bit of a kleptomaniac

Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant, Guardian. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Mehen Raghthroknaar, Male Dragonborn Expert 18
Medium (6'7") Dragonborn, True Neutral (CR 18)
Armor Class 11
Hit Points 69 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Medicine +8, Religion +8
Senses Passive Perception 12
Languages Common, Draconic, Infernal
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4

Possessions: 3000 gp. Jeweled gold crown (6000 gp). Brass mug with jade inlays (600 gp). Solid gold idol (500 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Gold and topaz bottle stopper cork (1100 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item.


Social Check DCs


Diggory York, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is slicked back into a classic pompadour. His hazel eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Logical. Flaws: Hedonist, Mundane, Antagonistic. Occupation: Sellsword

Voice: Whispers

Attributes [hide]

Diggory York, Male Human Druid 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)13 (+1) 11 (+0)14 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 80 gp.


Social Check DCs

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