Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. He has a long silver beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Aramil was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He feels threatened by others; and to reunite with his absent father
Flaws: Antagonistic, Impulsive, Fearful. Bonds: Family, Job. Occupation: Mayor
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 18 (+4) | 9 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Ignan, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Silver pearl (80 gp). Red-brown spinel (80 gp).
Caeldrim Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and very much looks the part of a Mason. He has wavy golden hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Half-Elf Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Mason job and began his own company from there.
Motivation: Wants to open a new tavern; and sabotage a competitor
Flaws: Ugly, Disease, Insomniac. Bonds: Job, Adventurer. Occupation: Mason
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Delebean Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy green pantaloons and a white scarf. His long chestnut hair reaches down to his waist. His fierce green eyes like to dwell on things.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Delebean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Delebean's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He would like to get married and retire; and wants his loneliness to end
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Mentor, Has a crush. Occupation: Stylist
Voice: Raspy
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Giant, Abyssal, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 gp.
Peter Braxton, Male Human [Permalink]
Personal [hide]
Description: 6'0" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is chestnut, silky, and of moderate length. His eyes are amber and catlike.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Peter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is wracked by social anxiety; and expand his business
Ideals: Athletic. Flaws: Fearful. Bonds: Adventurer, Attractive, Job. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 79 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 1700 gp. Azurite (5 gp). Banded agate (5 gp). Jet (40 gp). Hematite (5 gp).
Raam Silence, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has wavy silver hair. He has a dull look in his red eyes.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better village for his children.
Motivation: He is unsatisfied with his job.
Ideals: Justice. Bonds: Job, Nature, Adventurer. Occupation: Layabout
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'6") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!