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Advanced [show]


Aramil Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin grey vertical stripes and violet pants. He is bristling with hidden weapons, mostly axes and crossbows. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born at the edge of vast island. He was taken from his home at a very young age. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Optimist, Opinionated. Bonds: Criminal record, Nature, Slave. Occupation: Map Maker

Voice: High pitched, excited

Attributes [hide]

Aramil Floshem, Male Elf Ranger 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)15 (+2) 12 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2500 sp.


Social Check DCs


Kipper Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a white poncho over his likewise colored trousers and shirt. His hair is always cut to a buzz. His skin is flawless and his violet eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Shy, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Kipper Munggen, Male Gnome Monk 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +2, Medicine +2
Senses Passive Perception 10
Languages Common, Gnome, Orc, Draconic
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Cressel Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light green in addition to tight pants. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is smooth and relatively long. His eyes are likewise black.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to loving parents in a slum to the north. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Logical. Flaws: Mundane, Insane. Bonds: Poor, In love. Occupation: Knight

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cressel Wary, Male Tiefling Barbarian 17
Medium (6'3") Tiefling, Neutral Good (CR 17)
Armor Class 9
Hit Points 114 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)15 (+2) 15 (+2)18 (+4)
Skills Investigation +8, Survival +8
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3

Possessions: 5000 gp. A roughly beaten golden orb (110 gp). Gold dragon comb with red garnet eye (1400 gp). Silver chalice with lapis lazuli gems (110 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A roughly beaten golden orb (110 gp). Silver chalice with lapis lazuli gems (110 gp).


Social Check DCs


Alex Conway, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He has blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and he's looking for his big break

Ideals: Disciplined, Optimist. Bonds: Adventurer, Rich, Job. Occupation: Bowyer

Voice: French accent

Attributes [hide]

Alex Conway, Male Human Druid 11
Medium (5'8") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 84 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)9 (-1) 8 (-1)18 (+4)
Skills Medicine +3, Persuasion +8
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2600 gp. Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Cloak Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a dagger on it. His cinnamon fur is thinning but still full. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in a small desert village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Attractive, Nature, In love, Adventurer. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Cloak Of Storm, Male Tabaxi Ranger 4
Medium (5'9") Tabaxi, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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