River In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He is wearing a long, black, dusty cloak. His fur is brown, silky, and of moderate length. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is obsessed with finding treasure.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. In the meantime he has taken over work as a Miller and occasionally as a mercenary.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 59 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 10 (+0) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Abyssal, Ignan, Terran, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alberich Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a feathered hat to cover his moderate length white hair. His eyes are amber.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is lazy and tries to find solutions quickly.
History: He was born in a small mountains village. His arcane abilities were realized during a raid on his village. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of gnolls; and he wants revenge against gnolls
Ideals: Justice, Gifted. Flaws: Lazy. Bonds: Nature, Enemies. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 11
Hit Points 72 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Lapis lazuli (11 gp). Rock crystal (60 gp). Lapis lazuli (11 gp). Rose (60 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Silver pearl (130 gp). Amethyst (130 gp). Violet garnet (800 gp). Golden pearl (130 gp).
Flame In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is typically in his Miller uniform. He carries with him a set of lances, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his gray fur down. He has gleaming, smiling blue eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Flame does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. When Flame reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Miller soon after.
Motivation: Further expansion of business; and he wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Antagonistic, Depressed. Bonds: Job, Military. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 7000 cp.
Bhevek Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This man dresses in blue turtlenecks beneath a red coat with brown slacks, and sports empty pouches on his belt. His long blonde hair is drawn into a two foot long braid. His eyes are gray.
Personality: He never swears and excessively uses polite adverbs when speaking. He works hard and plays hard.
History: A powerful slaver made him what he is. Bhevek abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Nothing but the best is good enough for him; and he's looking for his big break
Ideals: Optimist, Impeccable. Flaws: Hedonist. Bonds: Mentor, Adventurer. Occupation: Soapmaker
Voice: Uses sign language
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 80 pp. 1 Masterwork Common Ranged Weapon.
Warryn Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is styled in orderly dreadlocks. He has hazel eyes and a brown hat with a black feather.
Personality: He exudes charisma. He is a tour de force of persuasion. Animals are drawn to him, and he is able to talk to them.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Shoemaker mother left him crippled. He now travels the world, in search of power and loot.
Motivation: To protect his home; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Adventurer, Guardian. Occupation: Sage
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. Chalcedony (80 gp). Moss agate (11 gp). 1 Minor magic item.
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