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NPC Generator

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Advanced [show]


Ishgha Atherton, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He keeps his auburn hair in a pixie cut. His gray eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Fisher soon after.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is greedy

Flaws: Impulsive. Bonds: Attractive, Rich, Job, Enemies. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Ishgha Atherton, Male Half-Orc Expert 3
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)7 (-2) 16 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Sethrekar Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He prefers to wear black pants and tee shirts. He has a slight overbite and is overall scrawny. He wears a colorful flower in his black crest. His half smiles and red eyes are beguiling and draw you in.

Personality: He is calm most of the time but flees social interaction. He is lazy, self-centered, vain, and jealous.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and to share knowledge with the world

Flaws: Shy, Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Fisher

Voice: Gruff and masculine

Attributes [hide]

Sethrekar Clethtinthiallor, Male Dragonborn Commoner 9
Medium (6'2") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 49 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)12 (+1) 15 (+2)16 (+3)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a long, tan cloak. He has a long golden beard with little hanging trinkets. His eyes are likewise blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born at the edge of vast desert. There was a wharf not far from home where he often wandered off to fish. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy.

Bonds: Nature, Job, Rich, Attractive. Occupation: Jeweler

Voice: Low range voice

Attributes [hide]

Kilvar Dankil, Male Dwarf Cleric 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 13 (+1)12 (+1)
Skills Deception +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Gnome, Goblin
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 2000 cp.


Social Check DCs


Ernest Clapham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair, when down, is lengthy. He has brown eyes and a grey hat with a blue feather.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ernest was born on a far southern island where he grew up under the tutelage of his mother, an expert Hunter. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: A deep hatred of drow; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Ugly. Bonds: Criminal record, Immigrant, Enemies. Occupation: Hunter

Voice: Speaks with a cold

Attributes [hide]

Ernest Clapham, Male Human Fighter 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 17 (+3)11 (+0)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp.


Social Check DCs


Aramil Netyoive, Male Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a white vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his white boots flare out at the collars. He has a long golden beard with little hanging trinkets. He has a dull look in his amber eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He feeds upon the attention of others.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Jeweler. He has set out to sabotage the competition.

Motivation: He feels kind of lost in life; and sabotage a competitor

Flaws: Antagonistic, Depressed. Bonds: Attractive, Military, Job. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Aramil Netyoive, Male Elf Cleric 3
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 11 (+0)10 (+0) 14 (+2)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2600 sp. 1 Everburning torch.


Social Check DCs

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