Gardain Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His white hair is long and unkept. He has gray eyes.
Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Animals are drawn to him, and he is able to talk to them.
History: A powerful necromancer made him what he is. After coming to the age of reason, Gardain took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Insane. Bonds: Mentor. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1300 sp.
Nazû Walcott, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. His tied-back hair is blonde. His amber eyes are passionate and lively.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He plays an instrument quite well.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Through the years after Nazû was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nazû's father didn't care for him much, and the feeling was mutual. He has never given up on his poetry dream.
Motivation: He feels that his past leaves him morally obligated to help; and he's repulsed by the pc
Ideals: Artistic. Flaws: Sensitive, Antagonistic. Bonds: Attractive, Poor, Slave. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 6)
Armor Class 12
Hit Points 36 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 110 pp.
Shamash Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, he is an attractive figure. He wears baggy black pantaloons and a grey scarf. He wears a colorful flower in his rusty crest. He has gold eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Shamash was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Shamash was left his mother's suit of armor and trained in its use and care. He became a Bounty Hunter soon after.
Motivation: Balancing his hectic life and new Bounty Hunter responsibilities is difficult.
Flaws: Antagonistic, Fearful. Bonds: Attractive, Job, Military. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 8)
Armor Class 11
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Terran, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 800 gp. Alexandrite (1000 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrow TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His blonde hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Darrow studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Disciplined, Logical, Gifted. Flaws: Insane. Bonds: Rich. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 11)
Armor Class 11
Hit Points 34 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Terran
Attacks Melee +2 / 3d8-2, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 2300 gp. Amber (140 gp). Moonstone (40 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Felgrat Beckwith, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear brown clothing when he does not wear armor. He has dyed his greying brown hair a little too much giving a sharp brown color. His thin eyebrows rest above his beady green eyes.
Personality: He is a Sailor first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Felgrat was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Sailor responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love, Poor, Adventurer. Occupation: Sailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
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