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Advanced [show]


Sheggen Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man wears white trousers with violet and grey striped suspenders. He wears various colorful collared shirts. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Sailor who has hired him part-time. He does not believe in violence as a means to an end. He is a dedicated Sailor but believes his peers are too gung-ho.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Glassblower; and he is compelled to act according to his religious beliefs

Ideals: Athletic, Pacifist. Flaws: Insane. Bonds: Has a crush, Religious. Occupation: Sailor

Voice: Pronounces O like U

Attributes [hide]

Sheggen Ainsworth, Male Half-Orc Adept 7
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)10 (+0) 12 (+1)14 (+2)
Skills Athletics +5, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 400 gp. Gold dragon comb with red garnet eye (500 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Arnold Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light tan in addition to tight pants. His red hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: Arnold wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He uses divination through singing.

History: He was born at the edge of vast plains. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. He has drifted from career to career and currently works as a Fisher.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Disciplined, Gifted. Bonds: Immigrant, Nature, Job, Adventurer. Occupation: Fisher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Graeme, Male Human Aristocrat 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)16 (+3) 10 (+0)16 (+3)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Immeral Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses like a well dressed Fisher does. He carries with him a set of daggers on his belt, each one with a amber on the hilt. He sports a long black beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Animal Trainer, his father struggled to pay the bills. He was an apprentice working in his father's forge. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Job, Poor. Occupation: Fisher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Immeral Amakiir, Male Half-Elf Adept 3
Medium (5'2") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)14 (+2) 18 (+4)13 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 14
Languages Common, Elven, Gnome, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 200 gp.


Social Check DCs


Tomi Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He sports violet clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Tomi lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He has built up a small fortune and can afford his own way.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Optimist. Flaws: Fearful. Bonds: Slave, Family, Rich. Occupation: Server

Voice: Thin and wheezing

Attributes [hide]

Tomi Goodearth, Male Halfling Druid 14
Small (3'0") Halfling, Chaotic Neutral (CR 14)
Armor Class 14
Hit Points 82 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 15 (+2)15 (+2)
Skills Medicine +7, Perception +7
Senses Passive Perception 17
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 1000 pp. Rich purple corundum (1000 gp). Alexandrite (1200 gp). Chrysoberyl (150 gp). 1 Medium magic item.


Social Check DCs


Flask Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His yellow fur is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His job bores him to no end. He has decided to make it more interesting.

History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk; and a rival would like him out of the picture

Ideals: Fighting, Opinionated. Flaws: Ugly, Insane. Bonds: Adventurer, Criminal record. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Flask Prim Posies, Male Tabaxi Fighter 5
Medium (6'5") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +5, Persuasion +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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