Gildmak High-hill, Male Halfling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is cut short with large spiked bangs in the front. He has a dull look in his gray eyes.
Personality: He has always had a great fascination with Halfling culture. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He now mingles about in high society.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Flaws: Racist, Disease. Bonds: Rich, Immigrant, Enemies. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Masterwork Common Melee.
Lance Tickle, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears many layers of old clothing at all times. His hair is long and blonde with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He is baby faced.
Personality: Lance is depressed about a lot of things. He tends to be a nihilist. He can't help but pocket interesting objects he comes across
History: Born to a Stableman, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lance took refuge in the ruined castle and found the beat up shield and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Poor, Criminal record, Nature. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Zircon (80 gp). 1 Banded mail.
Traubon Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This southern man wears a green deerstalker hat and green clothes. His clothes are grease stained in places. He has a very tight haircut. His eyes are likewise brown.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was a Bellfounder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Traubon fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Disciplined, Fighting. Flaws: PTSD. Bonds: Poor, Immigrant, Adventurer. Occupation: Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 340 gp.
Nordak Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His black hair is unkempt and raggedy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Passionate, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bricklayer
Voice: Jamaican accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 81 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 19 (+4) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1100 gp. An abacus with copper, silver and gold markers (110 gp). Gold and topaz bottle stopper cork (1700 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp).
Seebo Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears skinny pants and wears a violet and red robe with the hood down. His black hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is content; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Cynical, Mundane. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 108 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Golden yellow topaz (700 gp). Tourmaline (80 gp). Moss agate (12 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
