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Advanced [show]


Anverth Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large red tufts of hair around his ears. His hazel eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He is a bit of a xeno-phobe, disliking non-Gnomes.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Doctor.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Job, Military. Occupation: Doctor

Voice: Italian accent

Attributes [hide]

Anverth Albaratie, Male Gnome Cleric 12
Small (3'7") Gnome, Chaotic Neutral (CR 12)
Armor Class 14
Hit Points 73 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)15 (+2) 17 (+3)15 (+2)
Skills Perception +7, Religion +6
Senses Passive Perception 16
Languages Common, Gnome, Orc, Ignan
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 3000 gp. Blue quartz (5 gp). Jasper (50 gp). Chrysoprase (50 gp). Lapis lazuli (5 gp). Violet garnet (1400 gp). Blue quartz (5 gp).


Social Check DCs


Drogo Dumph, Male Half-Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He wears his black hair down. His eyes, though not visible through his cowl, are gray.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Ideals: Extrovert. Flaws: Secretive, Depressed. Bonds: Poor, Adventurer. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Drogo Dumph, Male Half-Elf Aristocrat 7
Medium (5'0") Half-Elf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 9 (-1)12 (+1) 15 (+2)16 (+3)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +4

Possessions: 500 gp. Sapphire pendant on gold chain (600 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Minor magic item.


Social Check DCs


Pikar Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown coat over a pastel low-cut shirt, and a top hat upon his head. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Gifted from a young age, Pikar studied abroad. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Gifted. Flaws: Cynical. Bonds: Adventurer, Criminal record. Occupation: Bookbinder

Voice: Scandinavian accent

Attributes [hide]

Pikar Underfoot, Male Halfling Commoner 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 14 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sheggen Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and usually wears his blue robe and has his shortbow always slung over his shoulder. His skin is also unnaturally pale. He wears his blonde hair down. His thin eyebrows rest above his beady brown eyes.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to loving parents in a slum to the south. Over the years he perfected his riding and shooting skills. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Sheggen Pickering, Male Half-Orc Paladin 12
Medium (5'9") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 88 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)11 (+0) 11 (+0)15 (+2)
Skills Nature +4, Survival +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halander Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. His white hair is drawn into a tight pony tail with a clover scrunchie. He has brown eyes and a white hat with a black feather.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Merchant father left him crippled. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a merchant again

Ideals: Extrovert, Entrepeneur. Flaws: Disease. Bonds: Job. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Halander Goodbarrel, Male Halfling Warlock 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)13 (+1) 17 (+3)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 100 gp. Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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