Heward Ainsley, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has shaved his head bald. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He receives visions of the future at random moments
History: Gifted from a young age, Heward studied abroad. He made a point of taking high paying jobs and getting most of it up front. He struck the Bounty Hunter job and began his own company from there.
Motivation: Sabotage a competitor; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Disciplined, Gifted. Flaws: Greedy. Bonds: Rich, Adventurer, Job. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Black pearl (900 gp). Iolite (80 gp).
Ethereal Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting clothing which further accentuates his frame. He keeps his gray fur in a flapper bob. His copper eyes peer out from beneath his wide-brimmed brown hat.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: The child of southern immigrants he idolized his father. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Attractive, Immigrant, Criminal record. Occupation: Junk Dealer
Voice: Soothing and warm
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 62 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Undercommon, Infernal, Terran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 80 pp.
Tethren Panic, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses well, typically a more casual-formal manner. His brown hair has been sun bleached extensively. His black eyes have a joyful gleam in them most of the time.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Tethren was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and wants to work out more often
Ideals: Athletic, Optimist, Entrepeneur. Bonds: Attractive, Poor. Occupation: Architect
Voice: Russian accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1900 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Adam Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a blue tunic with green highlights, and long violet pants that bunch up around his shoes. His attire stands in sharp contrast to his pickaxe, which is beautifully polished and possesses an ornate carving of a butterfly on it. He has a red handlebar mustache and slicked back red hair. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.
History: Adam hails from a village terrorized by goblins. As a young adult he joined a group advocating for an improvement in Half-Elven conditions. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: An old rival family wants him found; and regain custody of his daughter
Ideals: Disciplined, Professionalism. Flaws: Racist. Bonds: Enemies, Family. Occupation: Bellfounder
Voice: Farmer accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. 1 Masterwork Common Melee.
Travok Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his right hand. His silver hair is heavily combed to the right. He wears a mask on his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Rich, Enemies. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 127 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
Possessions: 1000 gp. Rhodochrosite (9 gp). Banded agate (9 gp). Blue quartz (9 gp). Jade (140 gp).
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