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NPC Generator

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Advanced [show]


Moon Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and tends to wear a grey poncho over his likewise colored trousers and shirt. His lavender fur is thinning but still full. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He believes the world needs to unite to get rid of goblins once and for all.

History: Moon was born the youngest of three triplets. He was an apprentice working in his mother's forge. He struck the Navigator job and began his own company from there.

Motivation: Expand his business; and he wants revenge against goblins

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Family, Job. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Moon Moon, Male Tabaxi Fighter 1
Medium (6'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Duergath Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is bristling with hidden weapons, mostly scythes and kukris. His brown hair is greying along the sides and has receded to reveal a widow's peak. His skin is flawless and his violet eyes scan people very quickly.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bellfounder arts, while his mother instructed him in etiquette, music and courtly manner. A freak accident while working with his Engraver father left him crippled. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is greedy

Flaws: Emotional, Disease. Bonds: Criminal record, Attractive, Rich. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Duergath Bloodkith, Male Dwarf Monk 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Athletics +2, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4

Possessions: 260 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Sweet Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He has a large blue mantle and cape that has been intricately interwoven into his tan robe. He has dyed his greying brown fur a little too much giving a sharp brown color. This copper eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 8 years old his parents immigrated from the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Disciplined. Flaws: Fearful. Bonds: Immigrant, Attractive, Job. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Sweet Candle, Male Tabaxi Sorcerer 11
Medium (6'2") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 48 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)14 (+2) 16 (+3)14 (+2)
Skills Deception +6, Medicine +7
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 260 pp. Star rose quartz (80 gp). Rhodochrosite (14 gp). Jacinth (6000 gp). Alexandrite (400 gp). Brown-green garnet (60 gp). Alexandrite (400 gp). Violet garnet (400 gp). Jasper (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lucan Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear grey tank tops with green pants. He is tall, broad shouldered and powerfully built. He sports a long brown beard, and similarly colored long hair. His eyes are gray.

Personality: He acts crazy and hedonistic. He is able to make almost anything out of random pieces of junk.

History: Lucan was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Someone believes him a fraud; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Adventurer, Enemies. Occupation: Barber

Voice: Prounounces S like Z

Attributes [hide]

Lucan Qualanthri, Male Half-Elf Expert 1
Medium (5'9") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)8 (-1) 17 (+3)16 (+3)
Skills Investigation +1, Persuasion +5
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 400 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Aelar Melancon, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of greatswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is thinning but still full. His eyes are a pleasant violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful wizard made him what he is. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Justice, Entrepeneur, Gifted. Bonds: Mentor. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Aelar Melancon, Male Half-Elf Expert 6
Medium (5'2") Half-Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)15 (+2) 12 (+1)11 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 11
Languages Common, Elven, Celestial, Terran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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