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Alexandre Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His attire stands in sharp contrast to his crossbow, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He has a tattooed face.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: Alexandre lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has since lost track of the people in his past.

Motivation: He has comitted a past crime that haunts him to this day; and to unite with his sister

Ideals: Artistic. Flaws: Ugly. Bonds: Nature, Family, Criminal record. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Alexandre Sherwood, Male Human Warlock 8
Medium (6'5") Human, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1400 gp. Aquamarine (1600 gp). Deep blue spinel (1600 gp).


Social Check DCs


Gruk Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and sports white clothing, slightly heavier than average wear. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich eastern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gruk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gruk. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Professionalism. Flaws: Ugly, Selfish. Bonds: Rich, Criminal record. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Gruk Roscoe, Male Half-Orc Rogue 11
Medium (5'5") Half-Orc, True Neutral (CR 11)
Armor Class 10
Hit Points 67 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)9 (-1) 15 (+2)6 (-2)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +6

Possessions: 1000 gp. Silver comb with moonstones (900 gp). A necklace of small pink pearls (2000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (40 gp). A delicate silver chain set with a tourmaline (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Bohm, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Courier. He wears a feathered hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in the north his family was never financially stable. Bertram was born on a far northern desert where he grew up under the tutelage of his mother, an expert Courier. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Bertram Bohm, Male Half-Elf Druid 5
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 50 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 17 (+3)13 (+1)
Skills Intimidation +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 400 gp.


Social Check DCs


Fonkin Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his morningstar. He wears a colorful flower in his silver hair. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Apothecary in town.

History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. He's also a talented Architect, but doesn't like to broadcast it.

Motivation: Expand his business; and to be a architect again

Ideals: Passionate, Fighting. Bonds: Attractive, Job. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Fonkin Timbers, Male Gnome Ranger 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 sp.


Social Check DCs


Glûk Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear blue clothing when he does not wear armor. His red hair is cut short. His blue eyes peer out from beneath his Stetson blue hat.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Marshal in town.

History: He was raised in a white middle class family as the only child. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.

Motivation: Wants to raise his children well; and to find somewhere to settle down

Flaws: Insane, Mundane. Bonds: Job, Religious, Family. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Glûk Dudley, Male Half-Orc Rogue 7
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 17 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)11 (+0)
Skills Nature +4, Performance +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 50000 cp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). A roughly beaten golden orb (120 gp).


Social Check DCs

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