Dûgz Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'0" and prefers to wear flannel. His right leg appears badly burned and disfigured. His long golden hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is calm most of the time but flees social interaction. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a Barrister, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero
Flaws: Insane, Shy. Bonds: Adventurer, Poor. Occupation: Shepherd
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 9
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Halfling, Elven
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Chalcedony (50 gp).
Ozyman Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a brown coat over a green low-cut shirt, and a Stetson hat upon his head. With bright chestnut hair and a scraggly beard. He wears a mask on his face.
Personality: He dislikes all the random violence that takes place in the east. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Ozyman was born in the east. At a young age he loved to build and create. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Pacifist, Persistence. Flaws: Antagonistic. Bonds: Mentor, Attractive. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 4000 sp.
Aldous Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears many layers of old clothing at all times. His hair is long and auburn with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Poor, Family, Military. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
William Springfield, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears tight fitting clothing which further accentuates his frame. He is tall, broad shouldered and powerfully built. He has a silver handlebar mustache and slicked back silver hair. He has a dull look in his amber eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is obsessed with a lost civilization.
History: Born to a pair of adventurers, William grew up listening to his mother's many stories. His first spouse was a Bounty Hunter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture.
Flaws: Sensitive. Bonds: Attractive, Adventurer, Family, Criminal record. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 29 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 8 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2300 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Solid gold idol (500 gp). Embroidered and bejeweled glove (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sapply Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: He wears a black collared shirt and brown pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has a moderate pudge and is not very fit. His golden hair is unkempt and raggedy. He has a dull look in his blue eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Nature. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 20 (+5) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 80 pp. Gold music box (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!
