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NPC Generator

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Advanced [show]


Fargrim Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. He has styled his golden hair well, parting it to the left. He has a tattooed face.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Fargrim was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was granted druidic powers by his dying brother.

Motivation: A rival would like him out of the picture; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Gifted, Persistence. Flaws: Greedy. Bonds: Criminal record. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Fargrim Bloodkith, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 9 (-1)12 (+1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 280 gp.


Social Check DCs


Boddynock Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. He sports a flattop hair cut. His half smiles and green eyes are beguiling and draw you in.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: When he was but 4 years old his parents immigrated from the north. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Flaws: Emotional. Bonds: Attractive, Job, Immigrant, Criminal record. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Boddynock Nopenstallen, Male Gnome Fighter 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)13 (+1) 11 (+0)11 (+0)
Skills Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Grom Winthrop, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple yellow robe with blue stripes complete with hood. With a patchy red beard and wild red hair. His half smiles and amber eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to fit into much smaller and tighter spaces than normal.

History: The child of a Navigator, who enjoyed hunting, Grom was taken on many hunting expeditions. Brilliant and gifted he never wanted to apply himself. He now owns his own business.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Gifted. Bonds: Attractive, Nature, Job, Has a crush. Occupation: Brewer

Voice: Scandinavian accent

Attributes [hide]

Grom Winthrop, Male Half-Orc Commoner 5
Medium (6'5") Half-Orc, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 23 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)8 (-1) 12 (+1)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp. Deep blue spinel (1400 gp). Peridot (30 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Silent Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. His cinnamon fur is heavily combed to the left. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: When he was but 8 years old his parents immigrated from the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Tanner.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Bonds: Attractive, Job, Military, Immigrant, Nature. Occupation: Tanner

Voice: French accent

Attributes [hide]

Silent Of Dragons, Male Tabaxi Commoner 2
Medium (5'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, Performance +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Shifting Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. He wears his lavender fur up. His amber eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born at the edge of vast island. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and someone believes him a fraud

Flaws: Shy. Bonds: Attractive, Nature, Has a crush, Enemies. Occupation: Sage

Voice: Scottish accent

Attributes [hide]

Shifting Shoe, Male Tabaxi Barbarian 7
Medium (6'5") Tabaxi, Neutral Good (CR 7)
Armor Class 15
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 15 (+2)13 (+1) 14 (+2)16 (+3)
Skills Nature +4, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs

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