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NPC Generator

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Advanced [show]


Gomory Harlan, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of the four houses of cards around his neck, and a bow on his belt, and sports empty pouches on his belt. His red hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting, Joker. Bonds: Nature, Mentor, Slave. Occupation: Junk Dealer

Voice: Scandinavian accent

Attributes [hide]

Gomory Harlan, Male Human Rogue 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)11 (+0) 10 (+0)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 700 sp. Carnelian (80 gp).


Social Check DCs


Bucklal Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. He has a penchant for wearing a ring with an oversized ruby on his left hand. He wears his chestnut hair down. He has several tiny ruby earrings on each ear.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bucklal is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Jeweler they were divorced and he won custody of their daughter. He worked as a Locksmith, and he later adopted a second daughter.

Motivation: He seems to be bored by most things.

Ideals: Justice. Flaws: Greedy, Mundane. Bonds: Rich, Family. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Bucklal Thorngage, Male Halfling Barbarian 6
Small (3'1") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 60 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Athletics +3, Investigation +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3

Possessions: 400 gp. Solid gold idol (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Az-Adar Walcott, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a brown poncho over his likewise colored trousers and shirt. He wears a top hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: Aggressive, abrasive, and angry, Az-Adar embodies much of what other species detest in the Half-Orcs. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His mother raised him in a mountain cabin. Through the years after Az-Adar was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Az-Adar's father didn't care for him much, and the feeling was mutual. He was always very intelligent and has formed a secret society of specialists.

Motivation: To be a Crown-heir again; and further expansion of business

Flaws: Antagonistic, Impulsive, Secretive. Bonds: Nature, Job. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Az-Adar Walcott, Male Half-Orc Warlock 7
Medium (6'7") Half-Orc, Lawful Evil (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 13 (+1)13 (+1)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. Onyx (40 gp).


Social Check DCs


Vassago Open, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a faded coat and loose pants complete with small hat. His dark red hair is kept up in a ponytail inside a small hat. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Vassago is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Vassago began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his brother; and revenge

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Family, Enemies. Occupation: Map Maker

Voice: Indian accent

Attributes [hide]

Vassago Open, Male Tiefling Ranger 8
Medium (5'3") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 72 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)11 (+0) 14 (+2)15 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Watson Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His white hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Navigator father left him crippled. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Watson Strongbones, Male Halfling Commoner 3
Small (3'2") Halfling, Neutral Good (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)11 (+0) 13 (+1)15 (+2)
Skills Religion +2, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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