Rivaan Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a black armored body suit, with a simple tan line shooting up and back down. His gold crest is drawn into a tight pony tail with a cross scrunchie. His red eyes dart from person to person to random spaces in the air.
Personality: He is irascible and easily irritated. He receives visions of the future at random moments
History: Rivaan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He found a children's book about a Dragonborn Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 8 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1100 gp. Gold dragon comb with red garnet eye (1200 gp). Silver comb with moonstones (100 gp).
Raymond Carlyle, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is unkempt and raggedy. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born a particularly ugly child, much to the horror of his parents. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow
Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Butcher
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 sp. 4 Tanglefoot bags.
Skamos Doom, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of luck around his neck, and a greataxe on his belt. He wears his brown hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Criminal record. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (6'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 90 pp. Azurite (9 gp). Pink pearl (80 gp).
Norman Hadlee, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man sports green clothing, slightly heavier than average wear, and a wedding ring on his left hand. He wears his white hair down. His eyes are likewise green.
Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.
History: Born in the east to a Tanner, Norman learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Tanner soon after.
Motivation: Further expansion of business; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Disease. Bonds: In love, Job, Criminal record. Occupation: Tanner
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 160 gp. Deep green spinel (60 gp). 1 Banded mail.
Hobart Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longbow, just in case. His black hair is smooth and relatively long. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Hobart was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hobart decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Opinionated. Flaws: Disease, Mundane. Bonds: Criminal record. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 41 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 180 pp.
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Their contribution stands as a beacon of hope for all adventurers!
