Therai Haste, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. His black hair is kept up in a ponytail inside a feathered hat. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He is very quiet and rarely speaks above a whisper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: The child of a Fortune-teller, who enjoyed hunting, Therai was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was granted divine powers by his dying sister.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Guard
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Rhodochrosite (7 gp). Black opal (1600 gp). 1 Average lock. 1 Masterwork Artisan’s tools. 1 Bullseye lantern.
Stannor Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He has a large black mantle and cape that has been intricately interwoven into his blue robe. He is physically well-built. He wears a deerstalker hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Adventurer arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor.
Ideals: Logical. Bonds: Attractive, Job, Rich, Family. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 110 gp.
Norman Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy pastel pantaloons and a violet scarf. He sports a long red beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Norman was born in the north. At a young age he loved to build and create. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has comitted a past crime that haunts him to this day; and wants to work out more often
Ideals: Athletic, Persistence, Gifted. Flaws: Secretive. Bonds: Criminal record. Occupation: Laborer
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 100 sp. Azurite (7 gp).
Shedinn Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His crest is short and bronze. His thin eyebrows rest above his beady gold eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Shedinn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His first spouse was a Butcher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their son. He worked as a Servant, and he later adopted a second son.
Motivation: Wants to have a good time and be beloved; and his relatives are trying to arrange a marriage
Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Family, Poor. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 9
Hit Points 30 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 26000 cp. Coral (50 gp). Deep blue spinel (600 gp). Violet garnet (600 gp). 1 Banded mail. 1 Chain shirt.
Pelt Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his falchion ready. His brown fur is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: From birth he was tutored by a cruel and relentless mentor. His parents enrolled him in a Sorcerer school at a young age so that he could practice his martial talents. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has money and likes to spend it; and he has decided he is irredeemable
Ideals: Fighting, Gifted. Bonds: Rich, Criminal record, Mentor. Occupation: Crown-heir
Voice: Posh accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 6 |
Possessions: 2000 sp. Blue diamond (4000 gp). Rose (60 gp). Alexandrite (500 gp). Chalcedony (60 gp). Black pearl (500 gp). Eye agate (12 gp). Zircon (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

