Andram Compassion, Male Tiefling [Permalink]
Personal [hide]
Description: With white face paint in a stripe pattern across his face, he wears a violet coat over a pastel low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.
Personality: Prone to second guessing himself, he comes off as nervous. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born the only child of a wealthy merchant. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Andram began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants his loneliness to end; and many gnolls want him driven away
Ideals: Entrepeneur. Flaws: Shy. Bonds: Enemies, Has a crush. Occupation: Spice Merchant
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 16 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 2000 sp. Freshwater pearl (7 gp). Star rose quartz (80 gp). Tiger eye turquoise (7 gp). Hematite (7 gp).
Cloud Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a perfectly clean shirt and pair of pants. He keeps his long lavender fur kept up in a rat tail. He has gleaming, smiling copper eyes.
Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Cloud lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and to unite with his brother
Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor, Family. Occupation: Beggar
Voice: Dutch accent
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 14
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
Possessions: 3000 sp. Black pearl (1100 gp). 1 Minor magic item. 1 Minor magic item.
Varis Goltorah, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey armored body suit, with a simple black line shooting up and back down. He keeps his auburn hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a massive crush on the younger sibling of the Jeweler who has hired him part-time. The war was a terrible time for him, and Varis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Varis was left his mother's suit of armor and trained in its use and care. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tanner. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC.
Flaws: Depressed. Bonds: Attractive, Has a crush, Military. Occupation: Jeweler
Voice: Low and grunting
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Aquan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
Possessions: 330 gp.
Solomon Winchester, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft violet waves gently in the breeze. His chestnut hair is cut short. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. When he's not drinking or sleeping the drinks off, he's doing music.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army; and money/treasure
Ideals: Athletic, Joker, Artistic. Bonds: Rich, Military. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Greethen Shestendeliath, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He likes to wear green tank tops with white pants. Beneath his clothing is a huge mess of scar tissue. His crest, while still mostly black, has prominent grey streaks. He has gold eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His job bores him to no end. He has decided to make it more interesting.
History: Greethen lived on a farm with his father, near the main road leading to a nearby town. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Greethen and his spouse have recently divorced.
Motivation: Regain custody of his daughter.
Flaws: Antagonistic. Bonds: Slave, Adventurer, Criminal record, Family. Occupation: Roofer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 15)
Armor Class 11
Hit Points 62 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Abyssal, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
Possessions: Carnelian (60 gp). Deep blue spinel (400 gp). Azurite (15 gp). Violet garnet (400 gp). Lapis lazuli (15 gp). Blue quartz (15 gp). Golden yellow topaz (400 gp). White opal (1400 gp). Deep green spinel (60 gp). Chalcedony (60 gp). Violet garnet (400 gp). Zircon (60 gp). Chrysoprase (60 gp). Jade (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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