Uraim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has auburn hair. His blue unseeing eyes seem to look past you.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: From birth he was tutored by a cruel and relentless mentor. In his 13th year, his parents were killed by a giants raid, leaving Uraim alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A deep hatred of giants.
Flaws: Disease, Fearful. Bonds: Adventurer, Enemies, Mentor. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 17 (+3) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 400 gp.
Guy Erenaeth, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is wearing a long, green, dusty cloak. His silver hair is lengthy. His eyes are brown.
Personality: He is very quiet and rarely speaks above a whisper. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born into a rich family. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: He is greedy; and he loathes his own lifestyle
Ideals: Justice. Flaws: Shy, Depressed. Bonds: Rich, Nature. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahrim Harm, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, black cloak. His blue hair is greasy and uncared for. His ears are large.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Ahrim was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Joker, Persistence. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Engraver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 6)
Armor Class 9
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
Possessions: 900 gp. Rose (70 gp). Amethyst (110 gp). 1 Minor magic item.
Miles Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. He has wavy brown hair. He wears an eyepatch.
Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He then took over the family business and is one of the better Cook for hire.
Motivation: Balancing his hectic life and new Cook responsibilities is difficult; and sabotage a competitor
Ideals: Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Job, Military. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
Kipper Leffery, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Glassblower. His hair is always cut to a buzz. His fierce amber eyes like to dwell on things.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Kipper was born the youngest of three triplets. After coming to the age of reason, Kipper took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Glassblower.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Poor, Family. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp. 4 Tanglefoot bags.
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Their contribution stands as a beacon of hope for all adventurers!