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NPC Generator

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Advanced [show]


Stannor Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is portly but not overly obese. His hair is long and blonde with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His blue eyes are slightly larger than normal.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Stannor is combative with any and all who dare try his patience in the slightest.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Stannor liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his brother; and to reunite with his absent father

Ideals: Justice, Artistic. Bonds: Nature, Family. Occupation: Roofer

Voice: Speaks like tongue is numb

Attributes [hide]

Stannor Appleblossom, Male Halfling Expert 3
Small (3'1") Halfling, Neutral Good (CR 3)
Armor Class 15
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)11 (+0) 18 (+4)15 (+2)
Skills Insight +6, Nature +2
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Gimurt Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green small hat and green clothes. He wears a small hat to hide his balding. His half smiles and blue eyes are beguiling and draw you in.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He always tries to repair and not replace. It was this mentality that drove him into the Body Guard business.

History: The child of a Scribe, who enjoyed hunting, Gimurt was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gimurt took refuge in the old dungeon and found the beat up rapier and armor he uses now. He was granted necromantic powers by his dying sister.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Persistence, Gifted. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Gimurt Durthane, Male Dwarf Aristocrat 11
Medium (4'5") Dwarf, Chaotic Good (CR 11)
Armor Class 12
Hit Points 112 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)11 (+0) 10 (+0)11 (+0)
Skills Religion +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 1900 gp. Eye agate (8 gp). Obsidian (8 gp). Rich purple corundum (1400 gp). Golden yellow topaz (1500 gp). White opal (1400 gp). White opal (1400 gp). Onyx (70 gp). Blue quartz (8 gp).


Social Check DCs


Emerald Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears white leather gloves, a white jacket, and tight pants. His beige fur is heavily combed to the right. His yellow eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in a small village he learned the ways of the warrior from his mother. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Cook again.

Ideals: Joker, Fighting. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Barkeep

Voice: Rolls R's

Attributes [hide]

Emerald Of Dragons, Male Tabaxi Monk 6
Medium (5'4") Tabaxi, True Neutral (CR 6)
Armor Class 12
Hit Points 50 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)10 (+0) 17 (+3)17 (+3)
Skills Acrobatics +5, Animal Handling +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +6

Possessions: 6000 sp.


Social Check DCs


Hobart Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting black shirt and pants. His white hair is smooth and relatively long. He has gleaming, smiling blue eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He believes the world needs to unite to get rid of goblins once and for all.

History: When he was but 6 years old his parents immigrated from the east. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Athletic. Flaws: Fearful. Bonds: Enemies, Immigrant. Occupation: Detective

Voice: Indian accent

Attributes [hide]

Hobart Strongbones, Male Halfling Warlock 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +6, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 50 gp.


Social Check DCs


Nadarr Tiammanthyllish, Male Dragonborn [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His copper crest is knotted and matted. His red eyes are slightly larger than normal.

Personality: He dislikes all the random violence that takes place in the south. He is lazy, self-centered, vain, and jealous.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Pacifist, Impeccable. Flaws: Selfish, Mundane. Bonds: Criminal record. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nadarr Tiammanthyllish, Male Dragonborn Monk 8
Medium (6'6") Dragonborn, Neutral Evil (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Undercommon, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1400 gp. Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (1000 gp). Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (90 gp). 1 Minor magic item.


Social Check DCs

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