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NPC Generator

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Advanced [show]


Edge In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a simple black robe with tan stripes complete with hood. His beige fur is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A deeply religious man he believes everything happens for a reason. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to reunite with his old friends

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Religious, Adventurer. Occupation: Banker

Voice: Laughs frequently while speaking

Attributes [hide]

Edge In the Wind, Male Tabaxi Adept 8
Medium (6'10") Tabaxi, Neutral Good (CR 8)
Armor Class 11
Hit Points 38 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 15 (+2)13 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 12
Languages Common, Abyssal, Ignan, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1100 gp. Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Thomas Sydney, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in earthy colors with a black and white handkerchief worn on his right side. He is an epitome of beauty. His chestnut hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves painting and to teach people painting more than just about anything. He is skeptical of what others tell him and is slow to trust.

History: He got into the Fortune-teller business at a young age. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's father didn't care for him much, and the feeling was mutual. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor

Ideals: Artistic. Flaws: Shy, Antagonistic, Insane. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Thomas Sydney, Male Human Commoner 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Athletics +6, Investigation +6
Senses Passive Perception 10
Languages Common, Druidic, Orc, Aquan
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6

Possessions: 100 gp.


Social Check DCs


Orryn Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is well dressed, but even with his fine clothing he looks run-down. He has a brown handlebar mustache and slicked back brown hair. His face is covered beneath a completely black helmet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When he was but 5 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Detective job and began his own company from there.

Motivation: He is content; and to find somewhere to settle down

Ideals: Extrovert. Flaws: Mundane. Bonds: Immigrant, Job. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Orryn Glittergem, Male Gnome Rogue 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)9 (-1) 10 (+0)9 (-1)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Eye agate (4 gp). 1 Minor magic item.


Social Check DCs


Qemuel Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is typically in his Stableman uniform. His silver hair is braided into rings. His eyes are silver and beady.

Personality: Overbrimming with self-confidence, Qemuel isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.

History: Qemuel was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg; and wants to work out more often

Ideals: Athletic, Impeccable, Pacifist. Flaws: Ugly. Bonds: Job. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Qemuel Poetry, Male Tiefling Warrior 6
Medium (6'4") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 11 (+0)16 (+3)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Naal Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with black lining and desert motifs. His moppish black hair is in a traditional bowl cut. He has a dull look in his brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Naal was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: An old rival family wants him found.

Ideals: Opinionated. Flaws: Ugly, PTSD. Bonds: Poor, Family. Occupation: Shepherd

Voice: Excited and jittery

Attributes [hide]

Naal Smith, Male Half-Elf Expert 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 15 (+2)15 (+2)
Skills Persuasion +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp.


Social Check DCs

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