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NPC Generator

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Advanced [show]


Rangrim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His auburn hair is thinning but still full. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He plays an instrument quite well.

History: Born to a pair of adventurers, Rangrim grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To settle down with his crush; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Artistic, Persistence. Bonds: Immigrant, Enemies, Adventurer, Has a crush. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Rangrim Ungart, Male Dwarf Expert 12
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 14
Hit Points 68 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills History +6
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Gnome
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4

Possessions: 2000 gp. Golden pearl (50 gp). Malachite (13 gp). Citrine (60 gp). Jade (50 gp). Carnelian (60 gp). Chalcedony (60 gp). Deep blue spinel (200 gp). Bloodstone (60 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Zepar studied abroad. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Retire the richest man in the east; and he is greedy

Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Bellfounder

Voice: Speaks with squeezed throat

Attributes [hide]

Zepar Grief, Male Tiefling Warrior 3
Medium (5'11") Tiefling, Lawful Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)14 (+2) 10 (+0)12 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Mantus Flaw, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His white hair is knotted and matted. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a Barrister, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Optimist, Justice. Bonds: Criminal record, Poor. Occupation: Barkeep

Voice: Forgets to breathe while speaking

Attributes [hide]

Mantus Flaw, Male Tiefling Expert 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 47 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)11 (+0) 10 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 800 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Sapphire pendant on gold chain (2700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shadow Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a simple brown robe with tan stripes complete with hood, and sports empty pouches on his belt. His red fur is matted, messy, and big. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.

History: Born in the west to a Animal Trainer, Shadow learned a great deal about his mother's area of expertise. His childhood dream was to be a Carter, but he was a colossal failure. Being a Animal Trainer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Shadow Mist, Male Tabaxi Druid 10
Medium (5'7") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 92 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)16 (+3) 16 (+3)9 (-1)
Skills Arcana +7, Insight +7
Senses Passive Perception 13
Languages Common, Druidic, Sylvan, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156443320

Possessions: 2200 gp. Aquamarine (400 gp). Malachite (8 gp). Onyx (60 gp). Black pearl (400 gp). Black opal (1200 gp). Banded agate (8 gp). Zircon (60 gp). Eye agate (8 gp).


Social Check DCs


Morkral Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan tunic with brown highlights, and long yellow pants that bunch up around his shoes. With bright auburn hair and a scraggly beard. His hazel eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to fit into much smaller and tighter spaces than normal.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Morkral took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He used his abilities to travel the world and help people.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father

Ideals: Gifted, Philantrophist. Flaws: Emotional, Ugly. Bonds: Family. Occupation: Blacksmith

Voice: Russian accent

Attributes [hide]

Morkral Gorunn, Male Dwarf Expert 4
Medium (4'4") Dwarf, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)17 (+3) 14 (+2)10 (+0)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Abyssal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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