Gilthur Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he dresses like a well dressed Assassin does. He wears a colorful flower in his auburn hair. His brown eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Gilthur was raised in a hard working conservative environment. A freak accident while working with his Sage father left him crippled. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor.
Ideals: Professionalism, Optimist. Flaws: Disease. Bonds: Job, Attractive. Occupation: Assassin
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Gerald Westcott, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His skin is also unnaturally pale. His black hair is kept up in a ponytail inside a broad hat. His eyes are blue and he is always smoking a pipe.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with lycanthropy at a very young age, Gerald has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Flaws: Ugly, Disease, Fearful. Bonds: Poor, Family. Occupation: Engraver
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 79 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 800 gp. Red-brown spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Senteq Pingun, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears skinny pants and wears a pastel and grey robe with the hood down. His auburn hair has been sun bleached extensively. His eyes are likewise brown. His teeth are white and perfect.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A few years later when the east was not economically sound they moved to his current location. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is content; and to end his boredom
Flaws: Mundane. Bonds: Attractive, Rich, Slave, Immigrant. Occupation: Detective
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 13
Hit Points 39 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp.
Whurbin Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and prefers to wear flannel. He keeps his auburn hair in a flapper bob. His blue eyes are passionate and lively.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.
History: Whurbin was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Glassblower.
Motivation: His relatives are trying to arrange a marriage; and he is terrified, and will act out of fear
Ideals: Professionalism. Flaws: Terse, Fearful. Bonds: Family, Job. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 18 (+4) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).
Pirithin Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and is wearing colorful clothing, dressed as a Sculptor. His skin is also unnaturally pale. He wears a deerstalker hat to cover his moderate length auburn hair. This amber eyed westerner is not easily forgotten.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: Born to a pair of adventurers, Pirithin grew up listening to his mother's many stories. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark
Flaws: Ugly. Bonds: Enemies, Criminal record, Adventurer. Occupation: Sculptor
Voice: Timid voice
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 49 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp. A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
