Diggory Blyth, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears suspenders and tan workpants. His shirt is grey, and he wears a heavy tan leather apron most of the time. He keeps his long silver hair kept up in a rat tail. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He hates Humans with a passion. As such he is filled with self loathing. A true patriot, Diggory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people.
Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Military, Rich. Occupation: Mayor
Voice: Sensual and smooth
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. Tourmaline (150 gp).
Watson Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His hair is black and very short. His skin is flawless and his violet eyes scan people very quickly.
Personality: Watson hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is a bit of a xeno-phobe, disliking non-Halflings.
History: His parents moved while he was still in utero so he is the first generation to be born here. Watson was born on a far southern island where he grew up under the tutelage of his mother, an expert Assassin. He struck the Assassin job and began his own company from there.
Motivation: A strong sense of loyalty to Halfling people; and he wants revenge against illithids
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Assassin
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1600 sp.
Silent Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses in brown turtlenecks beneath a black coat with brown slacks. His fur, while still mostly cinnamon, has prominent grey streaks. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a mountains tribe. He found a children's book about a Tabaxi Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and he desires power and/or immortality
Flaws: Insane, Fearful. Bonds: Adventurer, Nature, Rich. Occupation: Masseuse
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 48 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 gp. 1 Minor magic item.
Harvest Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has a large red mantle and cape that has been intricately interwoven into his black robe. He has no fur. His fierce yellow eyes like to dwell on things.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy and tries to find solutions quickly.
History: Born to a pair of adventurers, Harvest grew up listening to his mother's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longbow.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Gifted. Flaws: Ugly, Shy, Lazy. Bonds: Adventurer. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 2d6+1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Amethyst (130 gp). Carnelian (40 gp). Red garnet (130 gp). Tourmaline (130 gp).
Bork Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 6'2". He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair, when down, is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered
History: Bork hails from a village terrorized by gnolls. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bork was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He is greedy; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Logical. Flaws: Shy. Bonds: Rich, Attractive, Enemies. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 6)
Armor Class 11
Hit Points 21 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 8 (-1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 900 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). A roughly beaten golden orb (80 gp). Silver comb with moonstones (500 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
