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Thomas Reed, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He carries a battered falchion and tarnished bastard sword as well. He has a long black beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He takes great joy in being the best Mercenary in town.

History: Gifted from a young age, Thomas studied abroad. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has set out to sabotage the competition.

Motivation: Human compassion; and further expansion of business

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Poor, Attractive, Job. Occupation: Mercenary

Voice: Soft and melodious

Attributes [hide]

Thomas Reed, Male Human Sorcerer 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)9 (-1) 14 (+2)18 (+4)
Skills Stealth +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. Carnelian (30 gp).


Social Check DCs


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull yellow iron scale mail, and carries axes. He has done his best to style his lavender fur to look like a famous performer. This blue eyed westerner is not easily forgotten.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with finding treasure.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He is searching for what he claims is his rightful reward.

Motivation: He is not mentally stable, and does not behave rationally; and he wants to meet his childhood hero

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Adventurer. Occupation: Weaver

Voice: Boston accent

Attributes [hide]

Spring Candle, Male Tabaxi Wizard 1
Medium (5'1") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp.


Social Check DCs


Harbek Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He has a penchant for wearing a ring with an oversized topaz on his left hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his amber eyes scan people very quickly.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He is a Doppelganger in disguise. He made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Harbek fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Attractive, Adventurer. Occupation: Tanner

Voice: Speaks with a cold

Attributes [hide]

Harbek Deepdelver, Male Dwarf Commoner 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Deception +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Half-Plate.


Social Check DCs


Valorean Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Marshal. He is physically well-built. His silver crest is lengthy. He wears a mask on his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His homeland was ravaged by war and he spent much of his life rebuilding it. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Insomniac, Disease, PTSD. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Low range voice

Attributes [hide]

Valorean Xephyrbahnor, Male Dragonborn Fighter 6
Medium (6'3") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 44 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)11 (+0) 12 (+1)19 (+4)
Skills Athletics +6, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 30 pp. Aquamarine (1200 gp). Black pearl (1200 gp). Eye agate (7 gp). Rich purple corundum (1300 gp).


Social Check DCs


Eldon Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. His blonde hair has been sun bleached extensively. His brown eyes are passionate and lively.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Eldon lived on a farm with his father, near the main road leading to a nearby town. Through the years after Eldon was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Eldon's father didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Bellfounder they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: Regain custody of his son; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Family, Adventurer. Occupation: Shepherd

Voice: Tuts and clicks tongue

Attributes [hide]

Eldon Reese, Male Gnome Commoner 8
Small (3'4") Gnome, Neutral Evil (CR 8)
Armor Class 12
Hit Points 56 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)16 (+3) 17 (+3)12 (+1)
Skills Acrobatics +4, Investigation +6
Senses Passive Perception 13
Languages Common, Gnome, Elven, Abyssal, Celestial
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +6

Possessions: 200 gp. Onyx (70 gp). Fire opal (1300 gp). Bloodstone (70 gp).


Social Check DCs

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