Traubon Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with violet stripes complete with hood. He wears his golden hair down. He has several tiny amethyst earrings on each ear.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Rich, Enemies, Religious, Immigrant. Occupation: Bounty Hunter
Voice: Russian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: Just what you see.
River Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear darkened spectacles and heavy clothing, no matter the weather, and a wedding ring on his right hand. He has styled his cinnamon fur well, parting it to the right. His eyes are likewise yellow.
Personality: He is very quiet and rarely speaks above a whisper. He does not trust anyone and sleeps with one eye open.
History: The child of northern immigrants he idolized his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Insomniac. Bonds: In love, Immigrant. Occupation: Jeweler
Voice: Raspy
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp. Amber (100 gp). White pearl (100 gp). Black pearl (1600 gp).
Alberich Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: Cocky and sure of himself, he believes he is the best Barkeep born in the past three hundred years. He works hard and plays hard.
History: Alberich was born with his mother's beautiful face. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He tends to his Barkeep job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he uses money and sex appeal to get what he needs
Flaws: Hedonist. Bonds: Rich, Job, Attractive, Immigrant. Occupation: Barkeep
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2
Possessions: 280 gp.
Gorgûm Charlton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'2" and lanky with angular features, he is an attractive figure. He likes to wear black tank tops with pastel pants. He has dyed his greying brown hair a little too much giving a sharp brown color. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born on a small isolated farm. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and find a way to reverse the transformation of his brother
Flaws: Insane, Shy. Bonds: Attractive, Nature, Family. Occupation: Gardener
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 20000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vondal Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he sports white clothing, slightly heavier than average wear. He has chestnut hair. He has amber eyes and a white hat with a violet feather.
Personality: He snorts whenever he laughs or is feeling confident. He is obsessed with a lost civilization.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Assassin father left him crippled. He has recently gotten a pet goose that steals things from people.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and revenge
Flaws: Disease. Bonds: Attractive, Adventurer, Criminal record, Enemies. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Golden yellow topaz (300 gp). Amber (160 gp). Carnelian (40 gp).
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