Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'6". He wears dark leathers with embroidery. His yellow fur is slicked back into a classic pompadour. His eyes are a pleasant hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Farmer in town.
History: A powerful slaver made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants revenge against gnolls
Flaws: Antagonistic. Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 90 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 10 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 |
Possessions: 6000 gp. Alexandrite (700 gp). Golden pearl (150 gp). Jade (150 gp). Fire opal (1100 gp). Deep green spinel (150 gp). Silver pearl (150 gp). Rhodochrosite (4 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Alvyn Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses well, typically a more casual-formal manner. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the north, but his parents moved at a very young age to the south. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Philantrophist. Flaws: Insane, Addict. Bonds: Attractive, Immigrant. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 89 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Draconic
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 900 pp. A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Silver comb with moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Sapphire pendant on gold chain (3000 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Gold and ruby ring (6000 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A delicate brass dragon egg (70 gp). 1 Medium magic item.
Kite Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. He keeps his long yellow fur kept up in a rat tail. His hazel eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered
History: The child of northern immigrants he idolized his father. His childhood dream was to be a Shepherd, but he was a colossal failure. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg
Ideals: Logical. Bonds: Poor, Job, Immigrant, Religious. Occupation: Fortune-teller
Voice: Speaks with a cold
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. Banded agate (12 gp). Azurite (12 gp). White pearl (70 gp).
Osco Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His blonde hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Osco is combative with any and all who dare try his patience in the slightest.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). After a long history of fighting, Osco and his spouse have recently divorced.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion
Ideals: Justice. Flaws: Insomniac, Greedy, Antagonistic. Bonds: Adventurer, Rich. Occupation: Fisher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Celestial
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: A pair of silk slippers encrusted with tiny pearls. (140 gp).
Gerard Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Gerard hails from a village terrorized by giants. He was taken as a slave by a traveling circus and forced to perform He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Ugly. Bonds: Family, Enemies, Slave. Occupation: Ruler
Voice: Boston accent
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 70 pp.
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Their contribution stands as a beacon of hope for all adventurers!
