Fargrim Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has styled his auburn hair well, parting it to the left. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Fargrim was born with his father's beautiful face. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. He tends to his Miller job now, and dutifully fulfills any obligations he has.
Motivation: A deep hatred of giants; and dwarven compassion
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Job, Enemies. Occupation: Miller
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 sp. 1 Small steel mirror.
Trey Rodney, Male Human [Permalink]
Personal [hide]
Description: This northern man is renowned for his bright black suits and hats. His clothes are grease stained in places. His hair is short and golden. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is skeptical of what others tell him and is slow to trust.
History: Born in the north his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Greedy, Shy, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Bricklayer
Voice: Indian accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: Amethyst (90 gp).
Dabbledob Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. He has styled his chestnut hair well, parting it to the left. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the east were limited. He left for the east, certain he would find work there.
Motivation: To prove his worth to the world; and to protect his home
Flaws: Addict, Impulsive, Hedonist. Bonds: Attractive, Immigrant. Occupation: Tailor
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 15
Hit Points 41 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 20 (+5) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 19000 cp. Iolite (30 gp). Deep blue spinel (600 gp). Alexandrite (600 gp).
Traubon Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'4" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a green and yellow handkerchief worn on his left side. His hair is cut close to his head. His thin eyebrows rest above his beady gray eyes.
Personality: He is happy with his job as a Blacksmith. He turns his eye from what people do, preferring to live and let live. Animals are drawn to him, and he is able to talk to them.
History: Traubon was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. After a long history of fighting, Traubon and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and expand his business
Ideals: Gifted, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Family. Occupation: Blacksmith
Voice: Soothing and warm
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 20 (+5) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Thamuz Hate, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. He sports a flattop hair cut. His black eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.
History: Born to a pair of adventurers, Thamuz grew up listening to his mother's many stories. He moved from fad to fad and when he turned 15 he discovered dancing. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero.
Ideals: Artistic. Flaws: Ugly, Shy, Impulsive. Bonds: Adventurer. Occupation: Slave Trader
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 31 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal, Auran
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 gp.
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Their contribution stands as a beacon of hope for all adventurers!