Quick Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is dressed in a clean brown cloak covering his clean studded leather. His fur is cut close to his head. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Quick is combative with any and all who dare try his patience in the slightest.
History: The child of southern immigrants he idolized his mother. A gifted student he started as a Shoemaker, but he got bored and became a Blacksmith. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and further expansion of business
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Job. Occupation: Blacksmith
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 10)
Armor Class 13
Hit Points 55 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Olunt Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to cover his moderate length silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He believes the world needs to unite to get rid of illithids once and for all.
History: His mother raised him in a mountain cabin. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in greatsword use. He has built up a small fortune and can afford his own way.
Motivation: Revenge; and a deep hatred of illithids
Ideals: Artistic, Fighting. Bonds: Rich, Attractive, Enemies, Nature. Occupation: Detective
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Terran, Goblin, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 280 gp. 1 Everburning torch.
Zephan Silence, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He has the majority of his body covered in plate. He has red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He has a massive crush on the younger sibling of the Layabout who has hired him part-time. His job bores him to no end. He has decided to make it more interesting.
History: From birth he was tutored by a cruel and relentless mentor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his old friends.
Bonds: Has a crush, Adventurer, Criminal record, Mentor. Occupation: Layabout
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 14
Hit Points 71 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 17 (+3) | 19 (+4) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll, Goblin, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
Possessions: 600 gp. White opal (800 gp). Deep green spinel (50 gp). Lapis lazuli (5 gp). Black opal (800 gp). Star rose quartz (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Einkil Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'1", this man wears a tan cloak and cross-gartered pastel stockings. His brown hair is kept up in a ponytail inside a Stetson hat. His skin is flawless and his violet eyes scan people very quickly.
Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Einkil managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is greedy
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Guy Easton, Male Human [Permalink]
Personal [hide]
Description: He wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his falchion. His skin is fair and his fingers are delicate and long. His red hair is styled in orderly dreadlocks. He wears large thick round spectacles.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Guy was born with his father's beautiful face. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Optimist. Bonds: Adventurer, Attractive, Military. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp. 1 Backpack.
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