Dalgal Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is muscular with a powerful set of arms. His hair is chestnut and curly. His skin is flawless and his violet eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Gardener, but he got bored and became a Performer. He then took over the family business and is one of the better Performer for hire.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Gifted. Flaws: Disease, Mundane. Bonds: Attractive, Job. Occupation: Performer
Voice: Shortens vowels
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 130 gp. Red spinel (160 gp).
Pelt Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His orange fur is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family A few years later when the west was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels that his past leaves him morally obligated to help; and he wants to meet his childhood hero
Flaws: Addict, Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 55 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 100 gp. Violet garnet (300 gp). Moonstone (70 gp). Golden yellow topaz (300 gp).
Halander Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a tight fitting brown shirt and pants. Beneath his clothing is a huge mess of scar tissue. He keeps his red hair in a pixie cut. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He enjoys reading and quiet.
History: Born in the south to a Crown-heir, Halander learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Crown-heir.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Logical. Bonds: Slave, Adventurer, Job, Rich. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 11)
Armor Class 15
Hit Points 66 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 17 (+3) | 9 (-1) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1600 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
Delebean Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses like a well dressed Hunter does. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Hunter soon after.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Antagonistic. Bonds: Job, Military. Occupation: Hunter
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Aquan, Abyssal, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Greethen Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He keeps his blue crest in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Greethen hails from a village terrorized by goblins. He dropped out of school before completing his studies. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greethen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Optimist, Fighting, Logical. Bonds: Enemies, Family. Occupation: Doctor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 1000 gp. Jasper (50 gp). Malachite (9 gp).
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