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NPC Generator

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Advanced [show]


Ribbles Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is always cut to a buzz. His face is scarred and worn.

Personality: He dislikes all the random violence that takes place in the north. He is lazy, self-centered, vain, and jealous.

History: He was born in a small desert village. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Pacifist. Flaws: Ugly, Selfish. Bonds: Nature, Debt. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Ribbles Rofferton, Male Gnome Paladin 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)18 (+4) 11 (+0)14 (+2)
Skills Athletics +2, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Celestial, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 120 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Nuraval Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a fine chain shirt which he covers with blue colored cloaks and clothing. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets.

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Nuraval Fallack, Male Dwarf Cleric 12
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 93 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 9 (-1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Rock crystal (40 gp).


Social Check DCs


Dalgal Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is lengthy. His hazel eyes peer out from beneath his Stetson white hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a white middle class family as the only child. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Dalgal and his spouse have recently divorced.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Antagonistic, Fearful, Mundane. Bonds: Rich. Occupation: Performer

Voice: Italian accent

Attributes [hide]

Dalgal Goldfinder, Male Dwarf Adept 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 16 (+3)12 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 110 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Hupe Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tight fitting clothing which further accentuates his frame. His silver hair is styled in orderly dreadlocks. His gray eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Poor, Religious, Enemies. Occupation: Shipwright

Voice: Shortens vowels

Attributes [hide]

Hupe Stoutman, Male Halfling Adept 15
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 47 (15d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 16 (+3)8 (-1)
Skills Investigation +5, Survival +8
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333320

Possessions: 1200 pp. Azurite (6 gp). Rose (20 gp). Amethyst (100 gp). Chrysoprase (20 gp). Smoky quartz (20 gp). Fire opal (400 gp). Peridot (20 gp). Deep blue spinel (700 gp). Bloodstone (20 gp). Jet (100 gp). Rose (20 gp). Blue quartz (6 gp). Tiger eye turquoise (6 gp). Violet garnet (700 gp). Banded agate (6 gp). Red garnet (100 gp). Rich purple corundum (400 gp).


Social Check DCs


Therai Open, Male Tiefling [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man wears a blue small hat and blue clothes. His red hair is unkempt and raggedy. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Therai Open, Male Tiefling Wizard 8
Medium (5'7") Tiefling, Neutral Evil (CR 8)
Armor Class 9
Hit Points 34 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)13 (+1) 17 (+3)17 (+3)
Skills Acrobatics +2, Nature +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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