Robert Royal, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he sports red clothing, slightly heavier than average wear. His hair, while still mostly blonde, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A skeptical and narcissistic man, Robert's first love is himself. His second love is also himself. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.
History: Robert was born in the east. At a young age he loved to build and create. He dropped out of school to support his sick mother, and resented it. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their daughter. He worked as a Adventurer, and he later adopted a second daughter.
Motivation: Wants to raise his children well; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence, Logical. Bonds: Attractive, Family. Occupation: Adventurer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 600 sp.
Drogo Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean brown cloak covering his clean studded leather. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His fair skin shows little sign of his aristocratic breeding.
Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was taken from his home at a very young age. He used his abilities to travel the world and help people.
Motivation: To reunite with his absent father.
Ideals: Artistic, Philantrophist. Bonds: Attractive, Poor, Slave. Occupation: Shoemaker
Voice: Excited and jittery
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Holg Addington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white coat over a black low-cut shirt, and a broad hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He has wavy chestnut hair. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Balancing his hectic life and new Farmer responsibilities is difficult; and to clean up the streets
Flaws: Antagonistic, Fearful. Bonds: Guardian, Job. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 15 (+2) | 6 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 9000 sp. Citrine (30 gp). Deep blue spinel (1200 gp).
Elegant In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is muscular with a powerful set of arms. His fur is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting, Impeccable, Entrepeneur. Bonds: Rich, Attractive. Occupation: Merchant
Voice: French accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 34 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 700 gp. Hematite (16 gp). Fire opal (1400 gp). Chrysoberyl (150 gp). Tiger eye turquoise (16 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Prâk Morton, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many white ritualistic tattoos. He wears a blue costume with the symbols of strength on his torso. With a patchy auburn beard and wild auburn hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He enjoys reading and quiet.
History: Prâk was born the youngest of three triplets. His father was a soldier and died while he was still young. Prâk was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To share knowledge with the world; and to unite with his brother
Ideals: Logical. Flaws: Ugly, Terse. Bonds: Family, Military. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 46 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
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