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Advanced [show]


Mormo Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his greatsword. He has moderate length chestnut hair. His eyes are likewise silver. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Carter business at a young age. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 6 years.

Motivation: Further expansion of business.

Ideals: Fighting, Logical. Bonds: Attractive, Job. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Mormo Fortune, Male Tiefling Rogue 11
Medium (6'4") Tiefling, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 86 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 16 (+3)18 (+4)
Skills History +5, Persuasion +8
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2

Possessions: 300 pp. Fire opal (400 gp). Tiger eye turquoise (5 gp). Obsidian (5 gp). Chrysoberyl (60 gp). Violet garnet (1200 gp). Blue quartz (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears grey trousers with brown and white striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with a lost civilization.

History: Born in the south to a Sculptor, Theodoric learned a great deal about his mother's area of expertise. Through the years after Theodoric was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Theodoric's mother didn't care for him much, and the feeling was mutual. He has worked as a Sculptor like his mother before him.

Motivation: Meet up once more with his childhood friend.

Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Theodoric Markum, Male Half-Elf Aristocrat 2
Medium (5'9") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)17 (+3) 11 (+0)10 (+0)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Geoffrey Cooper, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown shirt with thin green vertical stripes and tan pants. He wears a broad hat to hide his balding. He is baby faced.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Flattery will make him almost putty in your hands.

History: Born to a Bricklayer, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Sensitive, Selfish. Bonds: Poor, Criminal record. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Geoffrey Cooper, Male Human Barbarian 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Investigation +4
Senses Passive Perception 13
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 130 gp.


Social Check DCs


Mugrunden Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is well dressed, constantly wearing a blue suit, green shirt, and black tie. He has dyed his greying blue crest a little too much giving a sharp blue color. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Mugrunden was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Regain custody of his son; and doesn't want to be a barrister and was forced into it by his family

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Family. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Mugrunden Qyxpahrgh, Male Dragonborn Rogue 13
Medium (6'3") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 97 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)15 (+2) 14 (+2)16 (+3)
Skills Athletics +6, Religion +6
Senses Passive Perception 12
Languages Common, Sylvan, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +6

Possessions: 400 pp. Chrysoprase (60 gp). Lapis lazuli (6 gp). White pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop fur cut. His yellow eyes are slightly larger than normal.

Personality: Right-Handed is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He never wears the same outfit twice, unless he absolutely has to.

History: Right-Handed was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Extrovert, Artistic, Athletic. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Right-Handed Paws, Male Tabaxi Expert 10
Medium (5'8") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 15 (+2)17 (+3)
Skills Deception +7, Investigation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1700 gp.


Social Check DCs

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