Argran Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He is generally shirtless and showing off his tattooed chest, marred by chocolates. He keeps his red hair in a pixie cut. His blue unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Body Guard. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was raised by priests from a young age. A gifted student he started as a Marshal, but he got bored and became a Body Guard. He struck the Body Guard job and began his own company from there.
Motivation: To be a Marshal again; and wants to open a new tavern
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Job, Religious, Mentor. Occupation: Body Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Evil (CR 2)
Armor Class 10
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Druidic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: Jet (160 gp). Obsidian (13 gp). Hematite (13 gp). 1 Half-Plate.
Ortegar Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean yellow cloak covering his clean studded leather. He carries with him a set of hand crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Weaver arts, while his mother instructed him in etiquette, music and courtly manner. He has had some formal painting training, and achieved minor success. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ortegar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Fighting, Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich. Occupation: Weaver
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 25 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.
Tod Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a monstrous two handed axe. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His hazel eyes are slightly larger than normal.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with a lost civilization.
History: Tod was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist, Entrepeneur. Bonds: Adventurer, Family, Criminal record. Occupation: Courier
Voice: Raspy
Attributes [hide]
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 13
Hit Points 45 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 100 gp. Red-brown spinel (140 gp). Moonstone (30 gp).
Alberich Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this northern man typically wears a sleeveless long coat of deep grey leather and dull pastel iron scale mail. His hair is auburn and curly. His violet eyes peer out from beneath his small grey hat.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Alberich was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Alberich grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Alberich. Recently he has begun working with bootleggers and crooks.
Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Criminal record, Job. Occupation: Gardener
Voice: Loud with bravado
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Breastplate.
Three Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and muscular, this eastern man wears a robe, a symbol of his god around his neck, and a morningstar on his belt. He wears a colorful flower in his orange fur. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is frequently practicing swordplay.
History: He served in the navy to pay for his family's outstanding loans. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 42 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 5000 gp. Tiger eye turquoise (4 gp). Black opal (700 gp). Malachite (4 gp). Banded agate (4 gp). Emerald (700 gp). Deep green spinel (70 gp). Smoky quartz (60 gp). Iolite (60 gp). Black pearl (1400 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
